CUtlLinkedList<CAwardTemplate*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CAwardTemplate*,unsigned_short>,unsigned_short>>::InsertBefore
0x00849df0 · 594 bytes · __thiscall
_ZN14CUtlLinkedListIP14CAwardTemplatetLb0Et10CUtlMemoryI19UtlLinkedListElem_tIS1_tEtEE12InsertBeforeEtRKS1_
Decompiled
undefined (3 params)
/* CUtlLinkedList<CAwardTemplate*, unsigned short, false, unsigned short,
CUtlMemory<UtlLinkedListElem_t<CAwardTemplate*, unsigned short>, unsigned short>
>::InsertBefore(unsigned short, CAwardTemplate* const&) */
uint __thiscall
CUtlLinkedList<CAwardTemplate*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CAwardTemplate*,unsigned_short>,unsigned_short>>
::InsertBefore(CUtlLinkedList<CAwardTemplate*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CAwardTemplate*,unsigned_short>,unsigned_short>>
*this,ushort param_1,CAwardTemplate **param_2)
{
int iVar1;
ushort uVar2;
uint uVar3;
int iVar4;
uint uVar5;
ushort uVar6;
uint uVar7;
uint uVar8;
uint uVar9;
int local_20;
uVar6 = *(ushort *)(this + 0x10);
uVar7 = (uint)uVar6;
uVar3 = uVar7;
if (uVar6 == 0xffff) {
iVar4 = *(int *)(this + 4);
if ((int)(uint)*(ushort *)(this + 0x16) < iVar4) {
uVar8 = *(ushort *)(this + 0x16) + 1;
uVar5 = 0xffff;
uVar9 = uVar8 & 0xffff;
if ((int)uVar9 < iVar4) {
uVar3 = uVar8;
uVar5 = uVar9;
}
}
else {
uVar5 = 0;
if (iVar4 < 1) {
uVar5 = 0xffff;
}
uVar3 = (0 < iVar4) - 1;
}
if (iVar4 <= (int)uVar5) {
CUtlMemory<UtlLinkedListElem_t<CAwardTemplate*,unsigned_short>,unsigned_short>::Grow
((CUtlMemory<UtlLinkedListElem_t<CAwardTemplate*,unsigned_short>,unsigned_short> *)
this,1);
*(undefined4 *)(this + 0x18) = *(undefined4 *)this;
iVar4 = *(int *)(this + 4);
if ((int)(uint)*(ushort *)(this + 0x16) < iVar4) {
uVar8 = *(ushort *)(this + 0x16) + 1;
uVar5 = uVar8 & 0xffff;
uVar3 = uVar7;
uVar7 = 0xffff;
if ((int)uVar5 < iVar4) {
uVar3 = uVar8;
uVar7 = uVar5;
}
}
else {
uVar7 = 0;
if (iVar4 < 1) {
uVar7 = 0xffff;
}
uVar3 = (0 < iVar4) - 1;
}
if (iVar4 <= (int)uVar7) {
if (9 < AllocInternal(bool)::__executeCount) {
return 0xffffffff;
}
AllocInternal(bool)::__executeCount = AllocInternal(bool)::__executeCount + 1;
Warning("CUtlLinkedList overflow! (exhausted memory allocator)\n");
return 0xffffffff;
}
}
if ((short)uVar3 == -1) {
if (AllocInternal(bool)::__executeCount < 10) {
AllocInternal(bool)::__executeCount = AllocInternal(bool)::__executeCount + 1;
Warning("CUtlLinkedList overflow! (exhausted index range)\n");
}
return 0xffffffff;
}
uVar7 = uVar3 & 0xffff;
*(short *)(this + 0x16) = (short)uVar3;
*(short *)(this + 0x14) = *(short *)(this + 0x14) + 1;
local_20 = uVar7 * 8;
iVar4 = *(int *)this + local_20;
}
else {
uVar7 = (uint)uVar6;
local_20 = uVar7 * 8;
iVar4 = *(int *)this + local_20;
*(undefined2 *)(this + 0x10) = *(undefined2 *)(iVar4 + 6);
}
uVar6 = (ushort)uVar3;
*(ushort *)(iVar4 + 6) = uVar6;
*(ushort *)(*(int *)this + 4 + local_20) = uVar6;
if (((int)uVar7 < *(int *)(this + 4)) && (uVar6 <= *(ushort *)(this + 0x16))) {
iVar4 = *(int *)this + local_20;
uVar2 = *(ushort *)(iVar4 + 4);
if (uVar6 != uVar2) {
if (uVar2 == 0xffff) {
*(undefined2 *)(this + 0xc) = *(undefined2 *)(iVar4 + 6);
}
else {
*(undefined2 *)(*(int *)this + 6 + (uint)uVar2 * 8) = *(undefined2 *)(iVar4 + 6);
}
if (*(ushort *)(iVar4 + 6) == 0xffff) {
*(undefined2 *)(this + 0xe) = *(undefined2 *)(iVar4 + 4);
}
else {
*(undefined2 *)(*(int *)this + 4 + (uint)*(ushort *)(iVar4 + 6) * 8) =
*(undefined2 *)(iVar4 + 4);
}
*(ushort *)(iVar4 + 6) = uVar6;
*(ushort *)(iVar4 + 4) = uVar6;
*(short *)(this + 0x12) = *(short *)(this + 0x12) + -1;
}
}
iVar4 = local_20 + *(int *)this;
*(ushort *)(iVar4 + 6) = param_1;
if (param_1 == 0xffff) {
uVar2 = *(ushort *)(this + 0xe);
*(ushort *)(iVar4 + 4) = uVar2;
*(ushort *)(this + 0xe) = uVar6;
}
else {
iVar1 = *(int *)this + (uint)param_1 * 8;
uVar2 = *(ushort *)(iVar1 + 4);
*(ushort *)(iVar4 + 4) = uVar2;
*(ushort *)(iVar1 + 4) = uVar6;
}
if (uVar2 == 0xffff) {
*(ushort *)(this + 0xc) = uVar6;
}
else {
*(ushort *)(*(int *)this + 6 + (uint)uVar2 * 8) = uVar6;
}
*(short *)(this + 0x12) = *(short *)(this + 0x12) + 1;
if ((undefined4 *)(local_20 + *(int *)this) != (undefined4 *)0x0) {
*(undefined4 *)(local_20 + *(int *)this) = *param_2;
}
return uVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.