CTerrorPlayer::NotifyTongueIsStraining
0x00844d00 · 207 bytes · __thiscall
_ZN13CTerrorPlayer23NotifyTongueIsStrainingEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::NotifyTongueIsStraining() */
void __thiscall CTerrorPlayer::NotifyTongueIsStraining(CTerrorPlayer *this)
{
uint uVar1;
int *piVar2;
code *pcVar3;
undefined *puVar4;
CAI_Concept local_24 [20];
if (this[0x33fd] == (CTerrorPlayer)0x0) {
uVar1 = *(uint *)(this + 0x33c0);
if ((((uVar1 != 0xffffffff) &&
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar4 + 8) == uVar1 >> 0xc)) &&
(piVar2 = *(int **)(puVar4 + 4), piVar2 != (int *)0x0)) {
pcVar3 = *(code **)(*piVar2 + 0x7b4);
CAI_Concept::CAI_Concept(local_24,"PlayerTongueResist");
(*pcVar3)(piVar2,local_24,1,0,0,0,0);
}
CBaseEntity::EmitSound((CBaseEntity *)this,"SmokerZombie.TongueStrain",0.0,(float *)0x0);
this[0x33fd] = (CTerrorPlayer)0x1;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.