CTongue::State_LookupInfo
0x00842b80 · 30 bytes · __cdecl
_ZN7CTongue16State_LookupInfoE11TongueState
Decompiled
undefined (1 param)
/* CTongue::State_LookupInfo(TongueState) */
undefined1 * CTongue::State_LookupInfo(uint param_1)
{
if (param_1 < 5) {
return State_LookupInfo(TongueState)::tongueStateInfo + param_1 * 0x1c;
}
return (undefined1 *)0x0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.