CTongue::State_PreThink
0x00842b40 · 51 bytes · __thiscall
_ZN7CTongue14State_PreThinkEv
Decompiled
undefined (1 param)
/* CTongue::State_PreThink() */
void __thiscall CTongue::State_PreThink(CTongue *this)
{
int iVar1;
code *UNRECOVERED_JUMPTABLE;
iVar1 = *(int *)(this + 0x4b0);
if ((iVar1 != 0) &&
(UNRECOVERED_JUMPTABLE = *(code **)(iVar1 + 0xc), UNRECOVERED_JUMPTABLE != (code *)0x0)) {
if (((uint)UNRECOVERED_JUMPTABLE & 1) == 0) {
/* WARNING: Could not recover jumptable at 0x00842b63. Too many branches */
/* WARNING: Treating indirect jump as call */
(*UNRECOVERED_JUMPTABLE)();
return;
}
/* WARNING: Could not recover jumptable at 0x00842b72. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(UNRECOVERED_JUMPTABLE + *(int *)(this + *(int *)(iVar1 + 0x10)) + -1))();
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.