CTongue::PrintDebugInfo
0x00841650 · 735 bytes · __thiscall
_ZN7CTongue14PrintDebugInfoEv
Decompiled
undefined (1 param)
/* CTongue::PrintDebugInfo() */
void __thiscall CTongue::PrintDebugInfo(CTongue *this)
{
uint uVar1;
undefined *puVar2;
CTongue *pCVar3;
int iVar4;
longdouble lVar5;
float fVar6;
undefined4 *local_50;
undefined4 local_4c;
undefined4 local_48;
undefined4 local_44;
undefined4 local_40;
undefined4 local_3c;
undefined4 local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
if ((((*(int *)(TongueDebug._28_4_ + 0x30) != 0) &&
(uVar1 = *(uint *)(this + 0x44c), uVar1 != 0xffffffff)) &&
(puVar2 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar2 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar2 + 8) == uVar1 >> 0xc && (*(int *)(puVar2 + 4) != 0)))) {
if (*(uint *)(this + 0x4ac) < 5) {
(**(code **)(*engine + 0xbc))
(engine,10,"%s",
*(undefined4 *)
(State_LookupInfo(TongueState)::tongueStateInfo + *(uint *)(this + 0x4ac) * 0x1c))
;
}
else {
(**(code **)(*engine + 0xbc))(engine,10,"NO STATE");
}
lVar5 = (longdouble)(**(code **)(*(int *)this + 0x344))(this);
fVar6 = (float)lVar5;
if (fVar6 <= 0.0) {
fVar6 = 0.0;
}
(**(code **)(*engine + 0xbc))(engine,0xb,"%0.1f activation time remaining",(double)fVar6);
(**(code **)(*engine + 0xbc))(engine,0xc,"%d bend points",*(undefined4 *)(this + 0x534));
if (*(int *)(this + 0x4ac) != 0) {
local_4c = *(undefined4 *)(this + 0x544);
local_48 = *(undefined4 *)(this + 0x548);
local_44 = *(undefined4 *)(this + 0x54c);
if (0 < *(int *)(this + 0x534)) {
iVar4 = 0;
pCVar3 = this;
do {
local_40 = *(undefined4 *)(pCVar3 + 0x4bc);
iVar4 = iVar4 + 1;
local_3c = *(undefined4 *)(pCVar3 + 0x4c0);
local_38 = *(undefined4 *)(pCVar3 + 0x4c4);
(**(code **)(*debugoverlay + 0xc))(debugoverlay,&local_4c,&local_40,0xff,0,0,1,0x3c279bbb)
;
local_4c = local_40;
local_48 = local_3c;
local_44 = local_38;
pCVar3 = pCVar3 + 0xc;
} while (iVar4 < *(int *)(this + 0x534));
}
local_50 = &local_4c;
(**(code **)(*debugoverlay + 0xc))(debugoverlay,local_50,this + 0x538,0,0xff,0,1,0x3c279bbb);
local_34 = 0xc0000000;
local_30 = 0xc0000000;
local_2c = 0xc0000000;
local_28 = 0x40000000;
local_24 = 0x40000000;
local_20 = 0x40000000;
(**(code **)(*debugoverlay + 4))
(debugoverlay,this + 0x538,&local_34,&local_28,&vec3_angle,0,0,0xff,0x14,0x3c279bbb)
;
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.