L L4D2node

CTongue::GetNumSegments

0x00840600 · 30 bytes · __thiscall

_ZNK7CTongue14GetNumSegmentsEv

Decompiled

undefined (1 param)

/* CTongue::GetNumSegments() const */

int __thiscall CTongue::GetNumSegments(CTongue *this)

{
  if (*(int *)(this + 0x4ac) != 3) {
    return 0;
  }
  return *(int *)(this + 0x534) + 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)