CTongue::OnEnterInMouthState
0x0083fc70 · 185 bytes · __thiscall
_ZN7CTongue19OnEnterInMouthStateEv
Decompiled
undefined (1 param)
/* CTongue::OnEnterInMouthState() */
void __thiscall CTongue::OnEnterInMouthState(CTongue *this)
{
uint uVar1;
CBaseAnimating *this_00;
CBaseEdict *this_01;
int iVar2;
undefined *puVar3;
uVar1 = *(uint *)(this + 0x44c);
if ((((uVar1 != 0xffffffff) &&
(puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar3 + 8) == uVar1 >> 0xc)) &&
(this_00 = *(CBaseAnimating **)(puVar3 + 4), this_00 != (CBaseAnimating *)0x0)) {
if (*(int *)(this + 0x534) != 0) {
if (this[0x6c] == (CTongue)0x0) {
this_01 = *(CBaseEdict **)(this + 0x30);
if (this_01 != (CBaseEdict *)0x0) {
*(uint *)this_01 = *(uint *)this_01 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(this_01);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CTongue)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x534) = 0;
}
iVar2 = CBaseAnimating::FindBodygroupByName(this_00,"tongue");
if (-1 < iVar2) {
CBaseAnimating::SetBodygroup(this_00,iVar2,0);
}
return;
}
UTIL_Remove((CBaseEntity *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.