L L4D2node

CTongue::AbilityDebug

0x0083f5c0 · 434 bytes · __thiscall

_ZN7CTongue12AbilityDebugEP13CTerrorPlayerPKcz

Decompiled

undefined (3 params)

/* CTongue::AbilityDebug(CTerrorPlayer*, char const*, ...) */

void __thiscall CTongue::AbilityDebug(CTongue *this,CTerrorPlayer *param_1,char *param_2,...)

{
  uint uVar1;
  int *piVar2;
  int *piVar3;
  char *pcVar4;
  undefined4 uVar5;
  int iVar6;
  undefined *puVar7;
  undefined4 *puVar8;
  int in_GS_OFFSET;
  byte bVar9;
  undefined4 local_1220;
  undefined4 local_121c [63];
  undefined4 local_1120;
  undefined4 local_111c [63];
  char local_1020 [4096];
  int local_20;
  
  bVar9 = 0;
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  uVar1 = *(uint *)(this + 0x44c);
  if ((((uVar1 == 0xffffffff) ||
       (puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc)) ||
      (*(uint *)(puVar7 + 8) != uVar1 >> 0xc)) ||
     (piVar2 = *(int **)(puVar7 + 4), piVar2 == (int *)0x0)) goto LAB_0083f60d;
  V_vsnprintf(local_1020,0x1000,param_2,&stack0x00000010);
  puVar8 = local_121c;
  for (iVar6 = 0x3f; iVar6 != 0; iVar6 = iVar6 + -1) {
    *puVar8 = 0;
    puVar8 = puVar8 + (uint)bVar9 * -2 + 1;
  }
  local_1220 = 0;
  piVar3 = (int *)TheLog();
  (**(code **)(*piVar3 + 0x14))(piVar3,piVar2,&local_1220,0x100);
  local_1120 = 0;
  puVar8 = local_111c;
  for (iVar6 = 0x3f; iVar6 != 0; iVar6 = iVar6 + -1) {
    *puVar8 = 0;
    puVar8 = puVar8 + (uint)bVar9 * -2 + 1;
  }
  if (param_1 == (CTerrorPlayer *)0x0) {
    if (*(int *)(TongueDebug._28_4_ + 0x30) != 0) {
      pcVar4 = "<NONE>";
      goto LAB_0083f70b;
    }
  }
  else {
    piVar3 = (int *)TheLog();
    (**(code **)(*piVar3 + 0x14))(piVar3,param_1,&local_1120,0x100);
    if (*(int *)(TongueDebug._28_4_ + 0x30) != 0) {
      pcVar4 = (char *)(**(code **)(*(int *)param_1 + 0xb8))(param_1);
LAB_0083f70b:
      uVar5 = (**(code **)(*piVar2 + 0xb8))(piVar2);
      DevMsg("(TONGUE) %s  Smoker: %s. Victim: %s.\n",local_1020,uVar5,pcVar4);
    }
  }
  UTIL_LogPrintf("(TONGUE) %s  Smoker:%s. Victim:%s.\n",local_1020,&local_1220,&local_1120);
LAB_0083f60d:
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)