CTongue::AbilityDebug
0x0083f490 · 284 bytes · __thiscall
_ZN7CTongue12AbilityDebugEPKcz
Decompiled
undefined (2 params)
/* CTongue::AbilityDebug(char const*, ...) */
void __thiscall CTongue::AbilityDebug(CTongue *this,char *param_1,...)
{
uint uVar1;
int *piVar2;
int *piVar3;
undefined4 uVar4;
int iVar5;
undefined *puVar6;
undefined4 *puVar7;
int in_GS_OFFSET;
byte bVar8;
undefined4 local_1120;
undefined4 local_111c [63];
char local_1020 [4096];
int local_20;
bVar8 = 0;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
if ((((*(int *)(TongueDebug._28_4_ + 0x30) != 0) &&
(uVar1 = *(uint *)(this + 0x44c), uVar1 != 0xffffffff)) &&
(puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar6 + 8) == uVar1 >> 0xc &&
(piVar2 = *(int **)(puVar6 + 4), piVar2 != (int *)0x0)))) {
V_vsnprintf(local_1020,0x1000,param_1,&stack0x0000000c);
puVar7 = local_111c;
for (iVar5 = 0x3f; iVar5 != 0; iVar5 = iVar5 + -1) {
*puVar7 = 0;
puVar7 = puVar7 + (uint)bVar8 * -2 + 1;
}
local_1120 = 0;
piVar3 = (int *)TheLog();
(**(code **)(*piVar3 + 0x14))(piVar3,piVar2,&local_1120,0x100);
uVar4 = (**(code **)(*piVar2 + 0xb8))(piVar2);
DevMsg("(TONGUE) %s Smoker: %s\n",local_1020,uVar4);
UTIL_LogPrintf("(TONGUE) %s Smoker:%s.\n",local_1020,&local_1120);
}
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.