CTraceFilterSimpleListNoInfectedOrGhosts_ShouldHitEntity
0x0083ede0 · 80 bytes · __cdecl
_Z56CTraceFilterSimpleListNoInfectedOrGhosts_ShouldHitEntityP13IHandleEntityi
Decompiled
undefined (2 params)
/* CTraceFilterSimpleListNoInfectedOrGhosts_ShouldHitEntity(IHandleEntity*, int) */
undefined4
CTraceFilterSimpleListNoInfectedOrGhosts_ShouldHitEntity(IHandleEntity *param_1,int param_2)
{
char cVar1;
int iVar2;
undefined4 uVar3;
cVar1 = (**(code **)(*staticpropmgr + 8))(staticpropmgr,param_1);
if ((cVar1 == '\0') && (param_1 != (IHandleEntity *)0x0)) {
iVar2 = (**(code **)(*(int *)param_1 + 0x14c))(param_1);
if (iVar2 != 0) {
return 0;
}
}
uVar3 = CTraceFilterSimpleListNoGhosts_ShouldHitEntity(param_1,param_2);
return uVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.