Templates_StartUniqueInstance
0x0083db70 · 97 bytes · unknown
_Z29Templates_StartUniqueInstancev
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* Templates_StartUniqueInstance() */
void Templates_StartUniqueInstance(void)
{
int iVar1;
size_t sVar2;
longdouble lVar3;
iVar1 = g_iCurrentTemplateInstance + 1;
g_iCurrentTemplateInstance = iVar1;
sVar2 = strlen(ENTITYIO_FIXUP_STRING);
lVar3 = (longdouble)__pow_finite(0x4024000000000000,(double)(int)(sVar2 - 1));
if ((int)lVar3 <= iVar1) {
g_iCurrentTemplateInstance = 0;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.