L L4D2node

DataMapInit<CTeamVehicleSpawnPoint>

0x0083d380 · 232 bytes · __cdecl

_Z11DataMapInitI22CTeamVehicleSpawnPointEP9datamap_tPT_

Decompiled

datamap_t * (1 param)

/* datamap_t* DataMapInit<CTeamVehicleSpawnPoint>(CTeamVehicleSpawnPoint*) */

datamap_t * DataMapInit<CTeamVehicleSpawnPoint>(CTeamVehicleSpawnPoint *param_1)

{
  int iVar1;
  
  if (DataMapInit<CTeamVehicleSpawnPoint>(CTeamVehicleSpawnPoint*)::nameHolder == '\0') {
    iVar1 = __cxa_guard_acquire(&DataMapInit<CTeamVehicleSpawnPoint>(CTeamVehicleSpawnPoint*)::
                                 nameHolder);
    if (iVar1 != 0) {
      DataMapInit<CTeamVehicleSpawnPoint>(CTeamVehicleSpawnPoint*)::nameHolder._0_4_ =
           s_CTeamVehicleSpawnPoint_00cd5ec0;
      DataMapInit<CTeamVehicleSpawnPoint>(CTeamVehicleSpawnPoint*)::nameHolder._8_4_ = 0;
      DataMapInit<CTeamVehicleSpawnPoint>(CTeamVehicleSpawnPoint*)::nameHolder._12_4_ = 0;
      DataMapInit<CTeamVehicleSpawnPoint>(CTeamVehicleSpawnPoint*)::nameHolder._16_4_ = 0;
      DataMapInit<CTeamVehicleSpawnPoint>(CTeamVehicleSpawnPoint*)::nameHolder._20_4_ = 0;
      DataMapInit<CTeamVehicleSpawnPoint>(CTeamVehicleSpawnPoint*)::nameHolder._24_4_ = 0;
      DataMapInit<CTeamVehicleSpawnPoint>(CTeamVehicleSpawnPoint*)::nameHolder._4_4_ = 0x16;
      __cxa_guard_release(&DataMapInit<CTeamVehicleSpawnPoint>(CTeamVehicleSpawnPoint*)::nameHolder)
      ;
      __cxa_atexit(CDatadescGeneratedNameHolder::~CDatadescGeneratedNameHolder,
                   DataMapInit<CTeamVehicleSpawnPoint>(CTeamVehicleSpawnPoint*)::nameHolder,
                   &__dso_handle);
    }
  }
  CTeamVehicleSpawnPoint::m_DataMap._12_4_ = CTeamSpawnPoint::m_DataMap;
  if (DataMapInit<CTeamVehicleSpawnPoint>(CTeamVehicleSpawnPoint*)::dataDesc == '\0') {
    iVar1 = __cxa_guard_acquire(&DataMapInit<CTeamVehicleSpawnPoint>(CTeamVehicleSpawnPoint*)::
                                 dataDesc);
    if (iVar1 != 0) {
      DataMapInit<CTeamVehicleSpawnPoint>(CTeamVehicleSpawnPoint*)::dataDesc._84_4_ = eventFuncs;
      __cxa_guard_release(&DataMapInit<CTeamVehicleSpawnPoint>(CTeamVehicleSpawnPoint*)::dataDesc);
    }
  }
  CTeamVehicleSpawnPoint::m_DataMap._4_4_ = 1;
  CTeamVehicleSpawnPoint::m_DataMap._0_4_ = 0xf5cdc0;
  return (datamap_t *)CTeamVehicleSpawnPoint::m_DataMap;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)