CBaseTeamObjectiveResource::SetNumPlayers
0x0083b790 · 193 bytes · __thiscall
_ZN26CBaseTeamObjectiveResource13SetNumPlayersEiii
Decompiled
undefined (4 params)
/* CBaseTeamObjectiveResource::SetNumPlayers(int, int, int) */
void __thiscall
CBaseTeamObjectiveResource::SetNumPlayers
(CBaseTeamObjectiveResource *this,int param_1,int param_2,int param_3)
{
CBaseEdict *pCVar1;
int iVar2;
int iVar3;
uint uVar4;
iVar3 = param_2 * 8 + param_1;
iVar2 = memcmp(this + iVar3 * 4 + 0xd9c,¶m_3,4);
if (iVar2 != 0) {
if (this[0x6c] == (CBaseTeamObjectiveResource)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
*(int *)(this + iVar3 * 4 + 0xd9c) = param_3;
}
else {
this[0x70] = (CBaseTeamObjectiveResource)((byte)this[0x70] | 1);
*(int *)(this + iVar3 * 4 + 0xd9c) = param_3;
}
}
uVar4 = *(uint *)(this + 0x450) + 1 & 0x3f;
if (*(uint *)(this + 0x450) != uVar4) {
if (this[0x6c] == (CBaseTeamObjectiveResource)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CBaseTeamObjectiveResource)((byte)this[0x70] | 1);
}
*(uint *)(this + 0x450) = uVar4;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.