L L4D2node

CBaseTeamObjectiveResource::SetTeamCanCap

0x0083b560 · 156 bytes · __thiscall

_ZN26CBaseTeamObjectiveResource13SetTeamCanCapEiib

Decompiled

undefined (4 params)

/* CBaseTeamObjectiveResource::SetTeamCanCap(int, int, bool) */

void __thiscall
CBaseTeamObjectiveResource::SetTeamCanCap
          (CBaseTeamObjectiveResource *this,int param_1,int param_2,bool param_3)

{
  CBaseEdict *pCVar1;
  int iVar2;
  int iVar3;
  uint uVar4;
  
  iVar3 = param_2 * 8 + param_1;
  if (this[iVar3 + 0xbf4] != (CBaseTeamObjectiveResource)param_3) {
    if (this[0x6c] == (CBaseTeamObjectiveResource)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar2 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CBaseTeamObjectiveResource)((byte)this[0x70] | 1);
    }
    this[iVar3 + 0xbf4] = (CBaseTeamObjectiveResource)param_3;
  }
  uVar4 = *(uint *)(this + 0x450) + 1 & 0x3f;
  if (*(uint *)(this + 0x450) != uVar4) {
    if (this[0x6c] == (CBaseTeamObjectiveResource)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CBaseTeamObjectiveResource)((byte)this[0x70] | 1);
    }
    *(uint *)(this + 0x450) = uVar4;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)