L L4D2node

CBaseTeamObjectiveResource::ObjectiveThink

0x0083a150 · 261 bytes · __thiscall

_ZN26CBaseTeamObjectiveResource14ObjectiveThinkEv

Decompiled

undefined (1 param)

/* CBaseTeamObjectiveResource::ObjectiveThink() */

void __thiscall CBaseTeamObjectiveResource::ObjectiveThink(CBaseTeamObjectiveResource *this)

{
  CBaseEdict *this_00;
  int iVar1;
  CBaseTeamObjectiveResource *__s1;
  int iVar2;
  
  CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc) + 3.0,(char *)0x0);
  if (0 < *(int *)(this + 0x448)) {
    iVar2 = 0;
    __s1 = this + 0x4d4;
    do {
      while ((*(int *)(this + (int)(__s1 + (0x9c8 - (int)this))) != 0 &&
             (iVar1 = memcmp(__s1,__s1 + 0xa50,4), iVar1 != 0))) {
        if (this[0x6c] == (CBaseTeamObjectiveResource)0x0) {
          this_00 = *(CBaseEdict **)(this + 0x30);
          if (this_00 != (CBaseEdict *)0x0) {
            *(uint *)this_00 = *(uint *)this_00 | 0x101;
            iVar1 = CBaseEdict::GetChangeAccessor(this_00);
            *(undefined2 *)(iVar1 + 2) = 0;
          }
        }
        else {
          this[0x70] = (CBaseTeamObjectiveResource)((byte)this[0x70] | 1);
        }
        iVar2 = iVar2 + 1;
        *(undefined4 *)(this + 0x4d4 + (int)(__s1 + (-0x4d4 - (int)this))) =
             *(undefined4 *)(__s1 + 0xa50);
        __s1 = __s1 + 4;
        if (*(int *)(this + 0x448) <= iVar2) {
          return;
        }
      }
      iVar2 = iVar2 + 1;
      __s1 = __s1 + 4;
    } while (iVar2 < *(int *)(this + 0x448));
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)