CTeam::CTeam
0x00839d30 · 220 bytes · __thiscall
_ZN5CTeamC2Ev
Decompiled
undefined (1 param)
/* CTeam::CTeam() */
void __thiscall CTeam::CTeam(CTeam *this)
{
undefined4 uVar1;
CBaseEdict *this_00;
int iVar2;
CTeam *pCVar3;
byte bVar4;
bVar4 = 0;
CBaseEntity::CBaseEntity((CBaseEntity *)this,false);
*(undefined ***)this = &PTR__CTeam_00cd55c8;
*(undefined4 *)(this + 0x440) = 0;
*(undefined4 *)(this + 0x444) = 0;
*(undefined4 *)(this + 0x448) = 0;
*(undefined4 *)(this + 0x44c) = 0;
*(undefined4 *)(this + 0x450) = 0;
*(undefined4 *)(this + 0x454) = 0;
*(undefined4 *)(this + 0x458) = 0;
*(undefined4 *)(this + 0x45c) = 0;
*(undefined4 *)(this + 0x460) = 0;
*(undefined4 *)(this + 0x464) = 0;
if (this[0x6c] == (CTeam)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
/* try { // try from 00839dcc to 00839dd0 has its CatchHandler @ 00839e16 */
iVar2 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CTeam)((byte)this[0x70] | 1);
}
uVar1 = *(undefined4 *)(gpGlobals + 0xc);
*(undefined4 *)(this + 0x78) = 0;
*(undefined4 *)(this + 0x74) = uVar1;
pCVar3 = this + 0x468;
for (iVar2 = 8; iVar2 != 0; iVar2 = iVar2 + -1) {
*(undefined4 *)pCVar3 = 0;
pCVar3 = pCVar3 + (uint)bVar4 * -8 + 4;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.