GetTeamName
0x00839c10 · 52 bytes · __cdecl
_Z11GetTeamNamei
Decompiled
undefined (1 param)
/* GetTeamName(int) */
char * GetTeamName(int param_1)
{
int *piVar1;
char *pcVar2;
if (((-1 < param_1) && (param_1 < DAT_00ff98e4)) &&
(piVar1 = *(int **)(g_Teams + param_1 * 4), piVar1 != (int *)0x0)) {
/* WARNING: Could not recover jumptable at 0x00839c3b. Too many branches */
/* WARNING: Treating indirect jump as call */
pcVar2 = (char *)(**(code **)(*piVar1 + 0x32c))();
return pcVar2;
}
return "UNKNOWN TEAM";
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.