CTankTrainAI::FindTarget
0x00836800 · 67 bytes · __thiscall
_ZN12CTankTrainAI10FindTargetE8string_tP11CBaseEntity
Decompiled
undefined (3 params)
/* CTankTrainAI::FindTarget(string_t, CBaseEntity*) */
void __thiscall CTankTrainAI::FindTarget(CTankTrainAI *this,char *param_2,CBaseEntity *param_3)
{
char *pcVar1;
pcVar1 = "";
if (param_2 != (char *)0x0) {
pcVar1 = param_2;
}
CGlobalEntityList::FindEntityGeneric
((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,pcVar1,(CBaseEntity *)this,param_3,
(CBaseEntity *)0x0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.