CTankTrainAI::Activate
0x00836030 · 700 bytes · __thiscall
_ZN12CTankTrainAI8ActivateEv
Decompiled
undefined (1 param)
/* CTankTrainAI::Activate() */
void __thiscall CTankTrainAI::Activate(CTankTrainAI *this)
{
code *pcVar1;
int *piVar2;
char *pcVar3;
undefined4 *puVar4;
int *piVar5;
undefined4 uVar6;
undefined1 *puVar7;
int iVar8;
float *pfVar9;
CBaseEntity *pCVar10;
Vector local_48 [12];
undefined **local_3c [11];
pCVar10 = (CBaseEntity *)0x0;
pfVar9 = (float *)&stack0xffffff84;
CBaseEntity::Activate((CBaseEntity *)this);
pcVar3 = *(char **)(this + 0xf8);
if (pcVar3 != (char *)0x0) {
while (pCVar10 = (CBaseEntity *)
CGlobalEntityList::FindEntityByName
((CGlobalEntityList *)gEntList,pCVar10,pcVar3,(CBaseEntity *)0x0,
(CBaseEntity *)0x0,(CBaseEntity *)0x0,(IEntityFindFilter *)0x0),
pCVar10 != (CBaseEntity *)0x0) {
piVar2 = (int *)__dynamic_cast();
if (piVar2 != (int *)0x0) {
puVar4 = (undefined4 *)(**(code **)(*piVar2 + 0xc))();
*(undefined4 *)(this + 0x440) = *puVar4;
CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc) + 0.5,(char *)0x0)
;
piVar5 = (int *)CSoundEnvelopeController::GetController();
if (*(int *)(this + 0x45c) != 0) {
(**(code **)(*(int *)this + 0x28c))();
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_3c);
local_3c[0] = &PTR__CPASFilter_00bfaf28;
/* try { // try from 0083615b to 0083615f has its CatchHandler @ 0083631d */
CRecipientFilter::AddRecipientsByPAS((CRecipientFilter *)local_3c,local_48);
local_3c[0] = &PTR__CPASAttenuationFilter_00c08ec8;
/* try { // try from 00836170 to 0083618c has its CatchHandler @ 00836304 */
(**(code **)(*(int *)this + 0x28c))();
pfVar9 = (float *)&stack0xffffff7c;
CPASAttenuationFilter::Filter((CPASAttenuationFilter *)local_3c,local_48,0.4);
/* try { // try from 008361e9 to 008361ea has its CatchHandler @ 00836322 */
uVar6 = (**(code **)(*piVar5 + 0x1c))();
*(undefined4 *)(this + 0x44c) = uVar6;
local_3c[0] = &PTR__CPASFilter_00bfaf28;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_3c);
}
if (*(int *)(this + 0x458) != 0) {
iVar8 = *(int *)this;
pfVar9[1] = (float)this;
*pfVar9 = (float)local_48;
pcVar1 = *(code **)(iVar8 + 0x28c);
pfVar9[-1] = 1.2065658e-38;
(*pcVar1)();
pfVar9[-1] = (float)local_3c;
pfVar9[-2] = 1.2065673e-38;
CRecipientFilter::CRecipientFilter((CRecipientFilter *)pfVar9[-1]);
*pfVar9 = (float)local_48;
pfVar9[-1] = (float)local_3c;
local_3c[0] = &PTR__CPASFilter_00bfaf28;
/* try { // try from 0083623e to 00836242 has its CatchHandler @ 008362f2 */
pfVar9[-2] = 1.20657e-38;
CRecipientFilter::AddRecipientsByPAS((CRecipientFilter *)pfVar9[-1],(Vector *)*pfVar9);
iVar8 = *(int *)this;
local_3c[0] = &PTR__CPASAttenuationFilter_00c08ec8;
*pfVar9 = (float)this;
pfVar9[-1] = (float)local_48;
/* try { // try from 00836253 to 0083626f has its CatchHandler @ 00836324 */
pcVar1 = *(code **)(iVar8 + 0x28c);
pfVar9[-2] = 1.206573e-38;
(*pcVar1)();
*pfVar9 = 0.8;
pfVar9[-1] = (float)local_48;
pfVar9[-2] = (float)local_3c;
pfVar9[-3] = 1.2065763e-38;
CPASAttenuationFilter::Filter
((CPASAttenuationFilter *)pfVar9[-2],(Vector *)pfVar9[-1],*pfVar9);
pcVar1 = *(code **)(*piVar5 + 0x1c);
puVar7 = &DAT_00d539c2;
if (*(undefined1 **)(this + 0x458) != (undefined1 *)0x0) {
puVar7 = *(undefined1 **)(this + 0x458);
}
if (piVar2[0xc] == 0) {
iVar8 = 0;
}
else {
iVar8 = piVar2[0xc] - *(int *)(gpGlobals + 0x58) >> 4;
}
pfVar9[2] = (float)puVar7;
pfVar9[4] = 1.0;
pfVar9[3] = 0.8;
pfVar9[1] = 8.40779e-45;
*pfVar9 = (float)iVar8;
pfVar9[-1] = (float)local_3c;
pfVar9[-2] = (float)piVar5;
/* try { // try from 008362c8 to 008362c9 has its CatchHandler @ 0083631f */
pfVar9[-3] = 1.2065889e-38;
uVar6 = (*pcVar1)();
*(undefined4 *)(this + 0x450) = uVar6;
pfVar9[-2] = (float)local_3c;
local_3c[0] = &PTR__CPASFilter_00bfaf28;
pfVar9[-3] = 1.2065918e-38;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)pfVar9[-2]);
}
return;
}
pcVar3 = *(char **)(this + 0xf8);
if (pcVar3 == (char *)0x0) {
pcVar3 = "";
}
}
}
*(undefined4 *)(this + 0x440) = 0xffffffff;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.