CBaseToggle::KeyValue
0x00833ba0 · 460 bytes · __thiscall
_ZN11CBaseToggle8KeyValueEPKcS1_
Decompiled
undefined (3 params)
/* CBaseToggle::KeyValue(char const*, char const*) */
undefined4 __thiscall CBaseToggle::KeyValue(CBaseToggle *this,char *param_1,char *param_2)
{
int iVar1;
undefined4 uVar2;
long lVar3;
double dVar4;
undefined4 local_20 [4];
if (param_1 != "lip") {
iVar1 = _V_stricmp(param_1,"lip");
if (iVar1 != 0) {
if (param_1 != "wait") {
iVar1 = _V_stricmp(param_1,"wait");
if (iVar1 != 0) {
if (param_1 != "master") {
iVar1 = _V_stricmp(param_1,"master");
if (iVar1 != 0) {
if (param_1 != "distance") {
iVar1 = _V_stricmp(param_1,"distance");
if (iVar1 != 0) {
if (param_1 != "always_fire_blocked_outputs") {
iVar1 = _V_stricmp(param_1,"always_fire_blocked_outputs");
if (iVar1 != 0) {
uVar2 = CBaseEntity::KeyValue((CBaseEntity *)this,param_1,param_2);
return uVar2;
}
}
lVar3 = strtol(param_2,(char **)0x0,10);
this[0x450] = (CBaseToggle)(lVar3 != 0);
return 1;
}
}
dVar4 = strtod(param_2,(char **)0x0);
*(float *)(this + 0x444) = (float)dVar4;
return 1;
}
}
AllocPooledString((char *)local_20);
*(undefined4 *)(this + 0x4b4) = local_20[0];
return 1;
}
}
dVar4 = strtod(param_2,(char **)0x0);
*(float *)(this + 0x448) = (float)dVar4;
return 1;
}
}
dVar4 = strtod(param_2,(char **)0x0);
*(float *)(this + 0x44c) = (float)dVar4;
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.