CSoundscapeSystem::IsValidIndex
0x008311d0 · 23 bytes · __thiscall
_ZN17CSoundscapeSystem12IsValidIndexEi
Decompiled
undefined (2 params)
/* CSoundscapeSystem::IsValidIndex(int) */
bool __thiscall CSoundscapeSystem::IsValidIndex(CSoundscapeSystem *this,int param_1)
{
bool bVar1;
bVar1 = false;
if (-1 < param_1) {
bVar1 = param_1 < *(int *)(this + 0x10);
}
return bVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.