L L4D2node

CSoundscapeSystem::GetSoundscapeIndex

0x008311b0 · 18 bytes · __thiscall

_ZN17CSoundscapeSystem18GetSoundscapeIndexEPKc

Decompiled

undefined (2 params)

/* CSoundscapeSystem::GetSoundscapeIndex(char const*) */

void __thiscall CSoundscapeSystem::GetSoundscapeIndex(CSoundscapeSystem *this,char *param_1)

{
  CStringRegistry::GetStringID((CStringRegistry *)(this + 0xc),param_1);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)