DataMapInit<CTriggerSoundscape>
0x0082f600 · 430 bytes · __cdecl
_Z11DataMapInitI18CTriggerSoundscapeEP9datamap_tPT_
Decompiled
datamap_t * (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* datamap_t* DataMapInit<CTriggerSoundscape>(CTriggerSoundscape*) */
datamap_t * DataMapInit<CTriggerSoundscape>(CTriggerSoundscape *param_1)
{
char *pcVar1;
int iVar2;
size_t sVar3;
char *local_10 [2];
if (DataMapInit<CTriggerSoundscape>(CTriggerSoundscape*)::nameHolder == '\0') {
iVar2 = __cxa_guard_acquire(&DataMapInit<CTriggerSoundscape>(CTriggerSoundscape*)::nameHolder);
if (iVar2 != 0) {
DataMapInit<CTriggerSoundscape>(CTriggerSoundscape*)::nameHolder = "CTriggerSoundscape";
_DAT_00ff8630 = 0;
_DAT_00ff8634 = 0;
_DAT_00ff8638 = 0;
DAT_00ff863c = 0;
_DAT_00ff8640 = 0;
_DAT_00ff862c = 0x12;
__cxa_guard_release(&DataMapInit<CTriggerSoundscape>(CTriggerSoundscape*)::nameHolder);
__cxa_atexit(CDatadescGeneratedNameHolder::~CDatadescGeneratedNameHolder,
&DataMapInit<CTriggerSoundscape>(CTriggerSoundscape*)::nameHolder,&__dso_handle);
}
}
CTriggerSoundscape::m_DataMap._12_4_ = CBaseTrigger::m_DataMap;
if (DataMapInit<CTriggerSoundscape>(CTriggerSoundscape*)::dataDesc == '\0') {
iVar2 = __cxa_guard_acquire(&DataMapInit<CTriggerSoundscape>(CTriggerSoundscape*)::dataDesc);
if (iVar2 != 0) {
/* try { // try from 0082f66b to 0082f6d1 has its CatchHandler @ 0082f7bf */
local_10[0] = operator_new__(_DAT_00ff862c + 0x12);
strcpy(local_10[0],DataMapInit<CTriggerSoundscape>(CTriggerSoundscape*)::nameHolder);
pcVar1 = local_10[0];
sVar3 = strlen(local_10[0]);
builtin_strncpy(pcVar1 + sVar3,"PlayerUpdateThink",0x12);
CUtlVector<char*,CUtlMemory<char*,int>>::InsertBefore
((CUtlVector<char*,CUtlMemory<char*,int>> *)&DAT_00ff8630,DAT_00ff863c,local_10);
DataMapInit<CTriggerSoundscape>(CTriggerSoundscape*)::dataDesc._68_4_ = local_10[0];
if (CUtlVectorDataopsInstantiator<13>::
GetDataOps<CUtlVector<CHandle<CBasePlayer>,CUtlMemory<CHandle<CBasePlayer>,int>>>(CUtlVector<CHandle<CBasePlayer>,CUtlMemory<CHandle<CBasePlayer>,int>>*)
::ops == '\0') {
iVar2 = __cxa_guard_acquire(&CUtlVectorDataopsInstantiator<13>::
GetDataOps<CUtlVector<CHandle<CBasePlayer>,CUtlMemory<CHandle<CBasePlayer>,int>>>(CUtlVector<CHandle<CBasePlayer>,CUtlMemory<CHandle<CBasePlayer>,int>>*)
::ops);
if (iVar2 != 0) {
CUtlVectorDataopsInstantiator<13>::
GetDataOps<CUtlVector<CHandle<CBasePlayer>,CUtlMemory<CHandle<CBasePlayer>,int>>>(CUtlVector<CHandle<CBasePlayer>,CUtlMemory<CHandle<CBasePlayer>,int>>*)
::ops = &PTR_Save_00cd2440;
__cxa_guard_release(&CUtlVectorDataopsInstantiator<13>::
GetDataOps<CUtlVector<CHandle<CBasePlayer>,CUtlMemory<CHandle<CBasePlayer>,int>>>(CUtlVector<CHandle<CBasePlayer>,CUtlMemory<CHandle<CBasePlayer>,int>>*)
::ops);
}
}
DataMapInit<CTriggerSoundscape>(CTriggerSoundscape*)::dataDesc._276_4_ =
&CUtlVectorDataopsInstantiator<13>::
GetDataOps<CUtlVector<CHandle<CBasePlayer>,CUtlMemory<CHandle<CBasePlayer>,int>>>(CUtlVector<CHandle<CBasePlayer>,CUtlMemory<CHandle<CBasePlayer>,int>>*)
::ops;
__cxa_guard_release(&DataMapInit<CTriggerSoundscape>(CTriggerSoundscape*)::dataDesc);
}
}
CTriggerSoundscape::m_DataMap._4_4_ = 4;
CTriggerSoundscape::m_DataMap._0_4_ = 0xf5abe0;
return (datamap_t *)CTriggerSoundscape::m_DataMap;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.