L L4D2node

DataMapInit<CTriggerSoundscape>

0x0082f600 · 430 bytes · __cdecl

_Z11DataMapInitI18CTriggerSoundscapeEP9datamap_tPT_

Decompiled

datamap_t * (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* datamap_t* DataMapInit<CTriggerSoundscape>(CTriggerSoundscape*) */

datamap_t * DataMapInit<CTriggerSoundscape>(CTriggerSoundscape *param_1)

{
  char *pcVar1;
  int iVar2;
  size_t sVar3;
  char *local_10 [2];
  
  if (DataMapInit<CTriggerSoundscape>(CTriggerSoundscape*)::nameHolder == '\0') {
    iVar2 = __cxa_guard_acquire(&DataMapInit<CTriggerSoundscape>(CTriggerSoundscape*)::nameHolder);
    if (iVar2 != 0) {
      DataMapInit<CTriggerSoundscape>(CTriggerSoundscape*)::nameHolder = "CTriggerSoundscape";
      _DAT_00ff8630 = 0;
      _DAT_00ff8634 = 0;
      _DAT_00ff8638 = 0;
      DAT_00ff863c = 0;
      _DAT_00ff8640 = 0;
      _DAT_00ff862c = 0x12;
      __cxa_guard_release(&DataMapInit<CTriggerSoundscape>(CTriggerSoundscape*)::nameHolder);
      __cxa_atexit(CDatadescGeneratedNameHolder::~CDatadescGeneratedNameHolder,
                   &DataMapInit<CTriggerSoundscape>(CTriggerSoundscape*)::nameHolder,&__dso_handle);
    }
  }
  CTriggerSoundscape::m_DataMap._12_4_ = CBaseTrigger::m_DataMap;
  if (DataMapInit<CTriggerSoundscape>(CTriggerSoundscape*)::dataDesc == '\0') {
    iVar2 = __cxa_guard_acquire(&DataMapInit<CTriggerSoundscape>(CTriggerSoundscape*)::dataDesc);
    if (iVar2 != 0) {
                    /* try { // try from 0082f66b to 0082f6d1 has its CatchHandler @ 0082f7bf */
      local_10[0] = operator_new__(_DAT_00ff862c + 0x12);
      strcpy(local_10[0],DataMapInit<CTriggerSoundscape>(CTriggerSoundscape*)::nameHolder);
      pcVar1 = local_10[0];
      sVar3 = strlen(local_10[0]);
      builtin_strncpy(pcVar1 + sVar3,"PlayerUpdateThink",0x12);
      CUtlVector<char*,CUtlMemory<char*,int>>::InsertBefore
                ((CUtlVector<char*,CUtlMemory<char*,int>> *)&DAT_00ff8630,DAT_00ff863c,local_10);
      DataMapInit<CTriggerSoundscape>(CTriggerSoundscape*)::dataDesc._68_4_ = local_10[0];
      if (CUtlVectorDataopsInstantiator<13>::
          GetDataOps<CUtlVector<CHandle<CBasePlayer>,CUtlMemory<CHandle<CBasePlayer>,int>>>(CUtlVector<CHandle<CBasePlayer>,CUtlMemory<CHandle<CBasePlayer>,int>>*)
          ::ops == '\0') {
        iVar2 = __cxa_guard_acquire(&CUtlVectorDataopsInstantiator<13>::
                                     GetDataOps<CUtlVector<CHandle<CBasePlayer>,CUtlMemory<CHandle<CBasePlayer>,int>>>(CUtlVector<CHandle<CBasePlayer>,CUtlMemory<CHandle<CBasePlayer>,int>>*)
                                     ::ops);
        if (iVar2 != 0) {
          CUtlVectorDataopsInstantiator<13>::
          GetDataOps<CUtlVector<CHandle<CBasePlayer>,CUtlMemory<CHandle<CBasePlayer>,int>>>(CUtlVector<CHandle<CBasePlayer>,CUtlMemory<CHandle<CBasePlayer>,int>>*)
          ::ops = &PTR_Save_00cd2440;
          __cxa_guard_release(&CUtlVectorDataopsInstantiator<13>::
                               GetDataOps<CUtlVector<CHandle<CBasePlayer>,CUtlMemory<CHandle<CBasePlayer>,int>>>(CUtlVector<CHandle<CBasePlayer>,CUtlMemory<CHandle<CBasePlayer>,int>>*)
                               ::ops);
        }
      }
      DataMapInit<CTriggerSoundscape>(CTriggerSoundscape*)::dataDesc._276_4_ =
           &CUtlVectorDataopsInstantiator<13>::
            GetDataOps<CUtlVector<CHandle<CBasePlayer>,CUtlMemory<CHandle<CBasePlayer>,int>>>(CUtlVector<CHandle<CBasePlayer>,CUtlMemory<CHandle<CBasePlayer>,int>>*)
            ::ops;
      __cxa_guard_release(&DataMapInit<CTriggerSoundscape>(CTriggerSoundscape*)::dataDesc);
    }
  }
  CTriggerSoundscape::m_DataMap._4_4_ = 4;
  CTriggerSoundscape::m_DataMap._0_4_ = 0xf5abe0;
  return (datamap_t *)CTriggerSoundscape::m_DataMap;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)