L L4D2node

CSoundEnt::FreeList

0x0082d9a0 · 27 bytes · __cdecl

_ZN9CSoundEnt8FreeListEv

Decompiled

undefined (0 params)

/* CSoundEnt::FreeList() */

undefined4 CSoundEnt::FreeList(void)

{
  if (g_pSoundEnt != 0) {
    return *(undefined4 *)(g_pSoundEnt + 0x440);
  }
  return 0xffffffff;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)