CSoundEnt::InitSoundEnt
0x0082c3f0 · 82 bytes · __cdecl
_ZN9CSoundEnt12InitSoundEntEv
Decompiled
undefined (0 params)
/* CSoundEnt::InitSoundEnt() */
undefined4 CSoundEnt::InitSoundEnt(void)
{
CBaseEntity *pCVar1;
pCVar1 = (CBaseEntity *)GetWorldEntity();
g_pSoundEnt = CBaseEntity::Create("soundent",(Vector *)&vec3_origin,(QAngle *)&vec3_angle,pCVar1);
if (g_pSoundEnt != 0) {
*(uint *)(g_pSoundEnt + 0x14c) = *(uint *)(g_pSoundEnt + 0x14c) | 0x10;
return 1;
}
Warning("**COULD NOT CREATE SOUNDENT**\n");
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.