L L4D2node

TEXTURETYPE_Find

0x0082ba90 · 36 bytes · __cdecl

_Z16TEXTURETYPE_FindP10CGameTrace

Decompiled

undefined (1 param)

/* TEXTURETYPE_Find(CGameTrace*) */

undefined2 TEXTURETYPE_Find(CGameTrace *param_1)

{
  int iVar1;
  
  iVar1 = (**(code **)(*physprops + 0x18))(physprops,(int)*(short *)(param_1 + 0x40));
  return *(undefined2 *)(iVar1 + 0x4c);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)