UTIL_RestartAmbientSounds
0x0082b740 · 131 bytes · unknown
_Z25UTIL_RestartAmbientSoundsv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* UTIL_RestartAmbientSounds() */
void UTIL_RestartAmbientSounds(void)
{
char *pcVar1;
CBaseEntity *pCVar2;
pCVar2 = (CBaseEntity *)0x0;
while( true ) {
pCVar2 = (CBaseEntity *)
CGlobalEntityList::FindEntityByClassname
((CGlobalEntityList *)gEntList,pCVar2,"ambient_generic");
if (pCVar2 == (CBaseEntity *)0x0) break;
if (pCVar2[0x4b0] != (CBaseEntity)0x0) {
if (*(char **)(pCVar2 + 0x4b4) != (char *)0x0) {
pcVar1 = strstr(*(char **)(pCVar2 + 0x4b4),"mp3");
if (pcVar1 != (char *)0x0) {
(**(code **)(*(int *)pCVar2 + 0x328))(pCVar2,1);
}
}
(**(code **)(*(int *)pCVar2 + 0x328))(pCVar2,1);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.