SENTENCEG_PickRndSz
0x0082af40 · 180 bytes · __cdecl
_Z19SENTENCEG_PickRndSzPKc
Decompiled
undefined (1 param)
/* SENTENCEG_PickRndSz(char const*) */
undefined4 SENTENCEG_PickRndSz(char *param_1)
{
int iVar1;
undefined4 uVar2;
int in_GS_OFFSET;
char local_50;
undefined1 local_4f [63];
int local_10;
local_10 = *(int *)(in_GS_OFFSET + 0x14);
if (fSentencesInit != 0) {
local_50 = '\0';
iVar1 = (**(code **)(*engine + 0x88))(engine,param_1);
if (iVar1 < 0) {
Warning("No such sentence group %s\n",param_1);
}
else {
iVar1 = (**(code **)(*engine + 0x78))(engine,iVar1,&local_50,0x40);
if ((-1 < iVar1) && (local_50 != '\0')) {
uVar2 = (**(code **)(*engine + 0x80))(engine,local_4f);
goto LAB_0082afc0;
}
}
}
uVar2 = 0xffffffff;
LAB_0082afc0:
if (local_10 == *(int *)(in_GS_OFFSET + 0x14)) {
return uVar2;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.