DustTrail::CreateDustTrail
0x0082a6b0 · 116 bytes · __cdecl
_ZN9DustTrail15CreateDustTrailEv
Decompiled
undefined (0 params)
/* DustTrail::CreateDustTrail() */
int * DustTrail::CreateDustTrail(void)
{
CBaseEntity *pCVar1;
int *piVar2;
pCVar1 = (CBaseEntity *)CreateEntityByName("env_dusttrail",-1,true);
if (pCVar1 == (CBaseEntity *)0x0) {
piVar2 = (int *)0x0;
}
else {
piVar2 = (int *)__dynamic_cast(pCVar1,&CBaseEntity::typeinfo,&typeinfo,0);
if (piVar2 == (int *)0x0) {
UTIL_Remove(pCVar1);
piVar2 = (int *)0x0;
}
else {
(**(code **)(*piVar2 + 0x94))(piVar2);
}
}
return piVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.