L L4D2node

SmokeTrail::SmokeTrail

0x00826f60 · 1310 bytes · __thiscall

_ZN10SmokeTrailC1Ev

Decompiled

undefined (1 param)

/* SmokeTrail::SmokeTrail() */

void __thiscall SmokeTrail::SmokeTrail(SmokeTrail *this)

{
  CBaseEdict *pCVar1;
  SmokeTrail SVar2;
  int iVar3;
  float fVar4;
  
  CBaseParticleEntity::CBaseParticleEntity((CBaseParticleEntity *)this);
  *(undefined ***)this = &PTR__SmokeTrail_00ccf268;
  if (*(float *)(this + 0x45c) == 10.0) {
    if (this[0x6c] == (SmokeTrail)0x0) goto LAB_00826f9a;
LAB_0082716f:
    *(undefined4 *)(this + 0x440) = 0x3f000000;
    *(undefined4 *)(this + 0x444) = 0x3f000000;
    *(undefined4 *)(this + 0x448) = 0x3f000000;
  }
  else {
    if (this[0x6c] == (SmokeTrail)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 == (CBaseEdict *)0x0) {
        SVar2 = (SmokeTrail)0x0;
      }
      else {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar3 + 2) = 0;
        SVar2 = this[0x6c];
      }
    }
    else {
      this[0x70] = (SmokeTrail)((byte)this[0x70] | 1);
      SVar2 = (SmokeTrail)0x1;
    }
    *(undefined4 *)(this + 0x45c) = 0x41200000;
    if (SVar2 != (SmokeTrail)0x0) goto LAB_0082716f;
LAB_00826f9a:
    pCVar1 = *(CBaseEdict **)(this + 0x30);
    if (pCVar1 == (CBaseEdict *)0x0) {
      *(undefined4 *)(this + 0x440) = 0x3f000000;
      *(undefined4 *)(this + 0x444) = 0x3f000000;
      *(undefined4 *)(this + 0x448) = 0x3f000000;
      goto LAB_00826ffe;
    }
    *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
                    /* try { // try from 00826fae to 008273fe has its CatchHandler @ 00827527 */
    iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
    *(undefined2 *)(iVar3 + 2) = 0;
    *(undefined4 *)(this + 0x440) = 0x3f000000;
    *(undefined4 *)(this + 0x444) = 0x3f000000;
    *(undefined4 *)(this + 0x448) = 0x3f000000;
    if (this[0x6c] == (SmokeTrail)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
      goto LAB_00826ffe;
    }
  }
  this[0x70] = (SmokeTrail)((byte)this[0x70] | 1);
LAB_00826ffe:
  *(undefined4 *)(this + 0x44c) = 0;
  *(undefined4 *)(this + 0x450) = 0;
  *(undefined4 *)(this + 0x454) = 0;
  if (*(float *)(this + 0x460) != 5.0) {
    if (this[0x6c] == (SmokeTrail)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (SmokeTrail)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x460) = 0x40a00000;
  }
  if (*(float *)(this + 0x464) != 0.0) {
    if (this[0x6c] == (SmokeTrail)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (SmokeTrail)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x464) = 0;
  }
  if (*(float *)(this + 0x468) != 2.0) {
    if (this[0x6c] == (SmokeTrail)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (SmokeTrail)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x468) = 0x40000000;
  }
  if (*(float *)(this + 0x46c) != 4.0) {
    if (this[0x6c] == (SmokeTrail)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (SmokeTrail)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x46c) = 0x40800000;
  }
  fVar4 = *(float *)(this + 0x480);
  if (fVar4 != 0.0) {
    if (this[0x6c] == (SmokeTrail)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (SmokeTrail)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x480) = 0;
    fVar4 = 0.0;
  }
  if (fVar4 != *(float *)(this + 0x47c)) {
    if (this[0x6c] == (SmokeTrail)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (SmokeTrail)((byte)this[0x70] | 1);
    }
    *(float *)(this + 0x47c) = fVar4;
  }
  if (*(float *)(this + 0x470) != 35.0) {
    if (this[0x6c] == (SmokeTrail)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (SmokeTrail)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x470) = 0x420c0000;
  }
  if (*(float *)(this + 0x474) != 55.0) {
    if (this[0x6c] == (SmokeTrail)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (SmokeTrail)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x474) = 0x425c0000;
  }
  if (*(float *)(this + 0x478) != 2.0) {
    if (this[0x6c] == (SmokeTrail)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (SmokeTrail)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x478) = 0x40000000;
  }
  if (this[0x484] != (SmokeTrail)0x1) {
    if (this[0x6c] == (SmokeTrail)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (SmokeTrail)((byte)this[0x70] | 1);
    }
    this[0x484] = (SmokeTrail)0x1;
  }
  if (*(int *)(this + 0x488) != 0) {
    if (this[0x6c] == (SmokeTrail)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (SmokeTrail)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x488) = 0;
  }
  if (*(float *)(this + 0x458) == 0.5) {
    return;
  }
  if (this[0x6c] == (SmokeTrail)0x0) {
    pCVar1 = *(CBaseEdict **)(this + 0x30);
    if (pCVar1 != (CBaseEdict *)0x0) {
      *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
      iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
      *(undefined2 *)(iVar3 + 2) = 0;
    }
    *(undefined4 *)(this + 0x458) = 0x3f000000;
  }
  else {
    this[0x70] = (SmokeTrail)((byte)this[0x70] | 1);
    *(undefined4 *)(this + 0x458) = 0x3f000000;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)