CSmokeStack::CSmokeStack
0x00825660 · 667 bytes · __thiscall
_ZN11CSmokeStackC1Ev
Decompiled
undefined (1 param)
/* CSmokeStack::CSmokeStack() */
void __thiscall CSmokeStack::CSmokeStack(CSmokeStack *this)
{
CBaseEdict *pCVar1;
CSmokeStack CVar2;
int iVar3;
CSmokeStack *pCVar4;
byte bVar5;
bVar5 = 0;
CBaseParticleEntity::CBaseParticleEntity((CBaseParticleEntity *)this);
*(undefined ***)this = &PTR__CSmokeStack_00cceb08;
pCVar4 = this + 0x464;
for (iVar3 = 8; iVar3 != 0; iVar3 = iVar3 + -1) {
*(undefined4 *)pCVar4 = 0;
pCVar4 = pCVar4 + (uint)bVar5 * -8 + 4;
}
pCVar4 = this + 0x484;
for (iVar3 = 8; iVar3 != 0; iVar3 = iVar3 + -1) {
*(undefined4 *)pCVar4 = 0;
pCVar4 = pCVar4 + (uint)bVar5 * -8 + 4;
}
*(CSmokeStack **)(this + 0x464) = this;
*(CSmokeStack **)(this + 0x484) = this;
if (*(float *)(this + 0x4a4) == 0.0) {
CVar2 = this[0x6c];
}
else {
if (this[0x6c] == (CSmokeStack)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 == (CBaseEdict *)0x0) {
CVar2 = (CSmokeStack)0x0;
}
else {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
CVar2 = this[0x6c];
}
}
else {
this[0x70] = (CSmokeStack)((byte)this[0x70] | 1);
CVar2 = (CSmokeStack)0x1;
}
*(undefined4 *)(this + 0x4a4) = 0;
}
if (this[0x124] != (CSmokeStack)0x0) {
if (CVar2 == (CSmokeStack)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
/* try { // try from 008256d7 to 008258c2 has its CatchHandler @ 00825937 */
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
CVar2 = this[0x6c];
}
}
else {
this[0x70] = (CSmokeStack)((byte)this[0x70] | 1);
}
this[0x124] = (CSmokeStack)0x0;
}
if (this[0x125] != (CSmokeStack)0x0) {
if (CVar2 == (CSmokeStack)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
CVar2 = this[0x6c];
}
}
else {
this[0x70] = (CSmokeStack)((byte)this[0x70] | 1);
}
this[0x125] = (CSmokeStack)0x0;
}
if (this[0x126] != (CSmokeStack)0x0) {
if (CVar2 == (CSmokeStack)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
CVar2 = this[0x6c];
}
}
else {
this[0x70] = (CSmokeStack)((byte)this[0x70] | 1);
}
this[0x126] = (CSmokeStack)0x0;
}
if (this[0x127] != (CSmokeStack)0xff) {
if (CVar2 == (CSmokeStack)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
CVar2 = this[0x6c];
}
}
else {
this[0x70] = (CSmokeStack)((byte)this[0x70] | 1);
}
this[0x127] = (CSmokeStack)0xff;
}
if (CVar2 == (CSmokeStack)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CSmokeStack)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x4b8) = 0;
*(undefined4 *)(this + 0x4bc) = 0;
*(undefined4 *)(this + 0x4c0) = 0;
*(undefined4 *)(this + 0x4b4) = 0;
*(undefined4 *)(this + 0x4b0) = 0;
if (*(int *)(this + 0x4ac) != -1) {
if (this[0x6c] == (CSmokeStack)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CSmokeStack)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x4ac) = 0xffffffff;
}
if (*(float *)(this + 0x458) == 0.0) {
return;
}
if (this[0x6c] == (CSmokeStack)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
}
*(undefined4 *)(this + 0x458) = 0;
}
else {
this[0x70] = (CSmokeStack)((byte)this[0x70] | 1);
*(undefined4 *)(this + 0x458) = 0;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.