CSlideshowDisplay::Spawn
0x00823690 · 382 bytes · __thiscall
_ZN17CSlideshowDisplay5SpawnEv
Decompiled
undefined (1 param)
/* CSlideshowDisplay::Spawn() */
void __thiscall CSlideshowDisplay::Spawn(CSlideshowDisplay *this)
{
undefined4 uVar1;
CBaseEdict *pCVar2;
CSlideshowDisplay CVar3;
int iVar4;
int iVar5;
char *pcVar6;
pcVar6 = "";
if (*(char **)(this + 0x544) != (char *)0x0) {
pcVar6 = *(char **)(this + 0x544);
}
if (this[0x6c] == (CSlideshowDisplay)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CSlideshowDisplay)((byte)this[0x70] | 1);
}
uVar1 = *(undefined4 *)(gpGlobals + 0xc);
*(undefined4 *)(this + 0x78) = 0;
*(undefined4 *)(this + 0x74) = uVar1;
_V_strcpy((char *)(this + 0x4c1),pcVar6);
(**(code **)(*(int *)this + 0x6c))(this);
CBaseEntity::Spawn((CBaseEntity *)this);
if (this[0x440] == (CSlideshowDisplay)0x0) {
CVar3 = this[0x6c];
}
else {
if (this[0x6c] == (CSlideshowDisplay)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
CVar3 = (CSlideshowDisplay)0x0;
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar4 + 2) = 0;
CVar3 = this[0x6c];
}
}
else {
this[0x70] = (CSlideshowDisplay)((byte)this[0x70] | 1);
CVar3 = (CSlideshowDisplay)0x1;
}
this[0x440] = (CSlideshowDisplay)0x0;
}
if (CVar3 == (CSlideshowDisplay)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar4 + 2) = 0;
CVar3 = this[0x6c];
}
}
else {
this[0x70] = (CSlideshowDisplay)((byte)this[0x70] | 1);
}
this[0x55c] = (CSlideshowDisplay)0x0;
iVar4 = 1;
while( true ) {
if (CVar3 == (CSlideshowDisplay)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar5 + 2) = 0;
}
this[iVar4 + 0x55c] = (CSlideshowDisplay)0xff;
}
else {
this[0x70] = (CSlideshowDisplay)((byte)this[0x70] | 1);
this[iVar4 + 0x55c] = (CSlideshowDisplay)0xff;
}
if (iVar4 == 0xf) break;
iVar4 = iVar4 + 1;
CVar3 = this[0x6c];
}
SpawnControlPanels(this);
ScreenVisible(this,(bool)this[0x440]);
this[0x584] = (CSlideshowDisplay)0x1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.