L L4D2node

CSlideshowDisplay::GetControlPanelInfo

0x00823580 · 14 bytes · __thiscall

_ZN17CSlideshowDisplay19GetControlPanelInfoEiRPKc

Decompiled

undefined (3 params)

/* CSlideshowDisplay::GetControlPanelInfo(int, char const*&) */

void __thiscall
CSlideshowDisplay::GetControlPanelInfo(CSlideshowDisplay *this,int param_1,char **param_2)

{
  *param_2 = "slideshow_display_screen";
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)