CSlideshowDisplay::InputAddSlides
0x00823100 · 201 bytes · __thiscall
_ZN17CSlideshowDisplay14InputAddSlidesER11inputdata_t
Decompiled
undefined (2 params)
/* CSlideshowDisplay::InputAddSlides(inputdata_t&) */
void __thiscall CSlideshowDisplay::InputAddSlides(CSlideshowDisplay *this,inputdata_t *param_1)
{
CBaseEdict *this_00;
int iVar1;
char *pcVar2;
int iVar3;
int iVar4;
if (0 < *(int *)(this + 0x554)) {
iVar4 = 0;
do {
if (*(int *)(param_1 + 0x18) == 2) {
pcVar2 = *(char **)(param_1 + 8);
if (pcVar2 == (char *)0x0) {
pcVar2 = "";
}
}
else {
pcVar2 = (char *)variant_t::ToString((variant_t *)(param_1 + 8));
}
iVar1 = _V_strcmp(*(char **)(*(int *)(this + 0x548) + iVar4 * 4),pcVar2);
if (iVar1 == 0) {
if (*(int *)(this + 0x554) <= iVar4) {
return;
}
iVar1 = 0;
do {
if (this[iVar1 + 0x55c] == (CSlideshowDisplay)0xff) {
if (this[0x6c] == (CSlideshowDisplay)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CSlideshowDisplay)((byte)this[0x70] | 1);
}
this[iVar1 + 0x55c] = SUB41(iVar4,0);
return;
}
iVar1 = iVar1 + 1;
} while (iVar1 != 0x10);
return;
}
iVar4 = iVar4 + 1;
} while (iVar4 < *(int *)(this + 0x554));
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.