L L4D2node

GetCurrentSkyCamera

0x00822830 · 143 bytes · unknown

_Z19GetCurrentSkyCamerav

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* GetCurrentSkyCamera() */

undefined4 GetCurrentSkyCamera(void)

{
  undefined4 *puVar1;
  uint *puVar2;
  uint uVar3;
  
  if (g_hActiveSkybox != 0xffffffff) {
    uVar3 = g_hActiveSkybox & 0xfff;
    if ((((undefined4 *)(g_pEntityList + uVar3 * 0x10 + 4) != (undefined4 *)0x0) &&
        (*(uint *)(g_pEntityList + uVar3 * 0x10 + 8) == g_hActiveSkybox >> 0xc)) &&
       (*(int *)(g_pEntityList + uVar3 * 0x10 + 4) != 0)) {
      return *(undefined4 *)(g_pEntityList + uVar3 * 0x10 + 4);
    }
  }
  if (CEntityClassList<CSkyCamera>::m_pClassList == (int *)0x0) {
    g_hActiveSkybox = 0xffffffff;
    return 0;
  }
  puVar2 = (uint *)(**(code **)(*CEntityClassList<CSkyCamera>::m_pClassList + 0xc))
                             (CEntityClassList<CSkyCamera>::m_pClassList);
  g_hActiveSkybox = *puVar2;
  if (((g_hActiveSkybox != 0xffffffff) &&
      (puVar1 = (undefined4 *)(g_pEntityList + (g_hActiveSkybox & 0xfff) * 0x10 + 4),
      puVar1 != (undefined4 *)0x0)) && (puVar1[1] == g_hActiveSkybox >> 0xc)) {
    return *puVar1;
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)