GetCurrentSkyCamera
0x00822830 · 143 bytes · unknown
_Z19GetCurrentSkyCamerav
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* GetCurrentSkyCamera() */
undefined4 GetCurrentSkyCamera(void)
{
undefined4 *puVar1;
uint *puVar2;
uint uVar3;
if (g_hActiveSkybox != 0xffffffff) {
uVar3 = g_hActiveSkybox & 0xfff;
if ((((undefined4 *)(g_pEntityList + uVar3 * 0x10 + 4) != (undefined4 *)0x0) &&
(*(uint *)(g_pEntityList + uVar3 * 0x10 + 8) == g_hActiveSkybox >> 0xc)) &&
(*(int *)(g_pEntityList + uVar3 * 0x10 + 4) != 0)) {
return *(undefined4 *)(g_pEntityList + uVar3 * 0x10 + 4);
}
}
if (CEntityClassList<CSkyCamera>::m_pClassList == (int *)0x0) {
g_hActiveSkybox = 0xffffffff;
return 0;
}
puVar2 = (uint *)(**(code **)(*CEntityClassList<CSkyCamera>::m_pClassList + 0xc))
(CEntityClassList<CSkyCamera>::m_pClassList);
g_hActiveSkybox = *puVar2;
if (((g_hActiveSkybox != 0xffffffff) &&
(puVar1 = (undefined4 *)(g_pEntityList + (g_hActiveSkybox & 0xfff) * 0x10 + 4),
puVar1 != (undefined4 *)0x0)) && (puVar1[1] == g_hActiveSkybox >> 0xc)) {
return *puVar1;
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.