L L4D2node

CSkyCamera::InputActivateSkybox

0x00822650 · 42 bytes · __cdecl

_ZN10CSkyCamera19InputActivateSkyboxER11inputdata_t

Decompiled

undefined (1 param)

/* CSkyCamera::InputActivateSkybox(inputdata_t&) */

void CSkyCamera::InputActivateSkybox(inputdata_t *param_1)

{
  undefined4 *puVar1;
  
  if (param_1 != (inputdata_t *)0x0) {
    puVar1 = (undefined4 *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
    g_hActiveSkybox = *puVar1;
    return;
  }
  g_hActiveSkybox = 0xffffffff;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)