CSkyCamera::InputActivateSkybox
0x00822650 · 42 bytes · __cdecl
_ZN10CSkyCamera19InputActivateSkyboxER11inputdata_t
Decompiled
undefined (1 param)
/* CSkyCamera::InputActivateSkybox(inputdata_t&) */
void CSkyCamera::InputActivateSkybox(inputdata_t *param_1)
{
undefined4 *puVar1;
if (param_1 != (inputdata_t *)0x0) {
puVar1 = (undefined4 *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
g_hActiveSkybox = *puVar1;
return;
}
g_hActiveSkybox = 0xffffffff;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.