CShadowControl::CShadowControl
0x00822100 · 645 bytes · __thiscall
_ZN14CShadowControlC2Ev
Decompiled
undefined (1 param)
/* CShadowControl::CShadowControl() */
void __thiscall CShadowControl::CShadowControl(CShadowControl *this)
{
CBaseEdict *pCVar1;
int iVar2;
CBaseEntity::CBaseEntity((CBaseEntity *)this,false);
*(undefined ***)this = &PTR__CShadowControl_00ccd9e8;
if (((*(float *)(this + 0x440) != 0.2) || (*(float *)(this + 0x444) != 0.2)) ||
(*(float *)(this + 0x448) != -2.0)) {
if (this[0x6c] == (CShadowControl)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CShadowControl)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x440) = 0x3e4ccccd;
*(undefined4 *)(this + 0x444) = 0x3e4ccccd;
*(undefined4 *)(this + 0x448) = 0xc0000000;
}
if (*(float *)(this + 0x450) != 50.0) {
if (this[0x6c] == (CShadowControl)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
/* try { // try from 0082218b to 00822332 has its CatchHandler @ 008223c0 */
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CShadowControl)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x450) = 0x42480000;
}
if (this[0x44c] != (CShadowControl)0x40) {
if (this[0x6c] == (CShadowControl)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CShadowControl)((byte)this[0x70] | 1);
}
this[0x44c] = (CShadowControl)0x40;
}
if (this[0x44d] != (CShadowControl)0x40) {
if (this[0x6c] == (CShadowControl)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CShadowControl)((byte)this[0x70] | 1);
}
this[0x44d] = (CShadowControl)0x40;
}
if (this[0x44e] != (CShadowControl)0x40) {
if (this[0x6c] == (CShadowControl)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CShadowControl)((byte)this[0x70] | 1);
}
this[0x44e] = (CShadowControl)0x40;
}
if (this[0x44f] != (CShadowControl)0x0) {
if (this[0x6c] == (CShadowControl)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CShadowControl)((byte)this[0x70] | 1);
}
this[0x44f] = (CShadowControl)0x0;
}
if (this[0x454] != (CShadowControl)0x0) {
if (this[0x6c] == (CShadowControl)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CShadowControl)((byte)this[0x70] | 1);
}
this[0x454] = (CShadowControl)0x0;
}
if (this[0x455] == (CShadowControl)0x0) {
return;
}
if (this[0x6c] == (CShadowControl)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
this[0x455] = (CShadowControl)0x0;
}
else {
this[0x70] = (CShadowControl)((byte)this[0x70] | 1);
this[0x455] = (CShadowControl)0x0;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.