CShadowControl::KeyValue
0x00821a20 · 655 bytes · __thiscall
_ZN14CShadowControl8KeyValueEPKcS1_
Decompiled
undefined (3 params)
/* CShadowControl::KeyValue(char const*, char const*) */
undefined4 __thiscall CShadowControl::KeyValue(CShadowControl *this,char *param_1,char *param_2)
{
CBaseEdict *pCVar1;
int iVar2;
undefined4 uVar3;
float local_34;
float local_30;
float local_2c;
undefined4 local_28;
float local_24;
float local_20;
if ((param_1 == "color") || (iVar2 = _V_stricmp(param_1,"color"), iVar2 == 0)) {
V_StringToColor32((color32_s *)&local_28,param_2);
if ((this[0x44c] == local_28._0_1_) &&
(((this[0x44d] == local_28._1_1_ && (this[0x44e] == local_28._2_1_)) &&
(this[0x44f] == local_28._3_1_)))) {
return 1;
}
if (this[0x6c] == (CShadowControl)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CShadowControl)((byte)this[0x70] | 1);
}
*(float *)(this + 0x44c) = local_28;
return 1;
}
if ((param_1 == "angles") || (iVar2 = _V_stricmp(param_1,"angles"), iVar2 == 0)) {
UTIL_StringToVector(&local_34,param_2);
if ((vec3_angle == local_34) && ((DAT_01053d40 == local_30 && (DAT_01053d44 == local_2c)))) {
local_34 = 80.0;
local_30 = 30.0;
local_2c = 0.0;
}
AngleVectors((QAngle *)&local_34,(Vector *)&local_28);
if (local_28 != *(float *)(this + 0x440)) goto LAB_00821be0;
}
else {
if ((param_1 != "direction") && (iVar2 = _V_stricmp(param_1,"direction"), iVar2 != 0)) {
uVar3 = CBaseEntity::KeyValue((CBaseEntity *)this,param_1,param_2);
return uVar3;
}
if (ABS(*(float *)(this + 0x448) * *(float *)(this + 0x448) +
*(float *)(this + 0x440) * *(float *)(this + 0x440) + -1.0 +
*(float *)(this + 0x444) * *(float *)(this + 0x444)) <= 0.001) {
return 1;
}
UTIL_StringToVector((float *)&local_28,param_2);
if (local_28 != *(float *)(this + 0x440)) goto LAB_00821be0;
}
if ((local_24 == *(float *)(this + 0x444)) && (local_20 == *(float *)(this + 0x448))) {
return 1;
}
LAB_00821be0:
if (this[0x6c] == (CShadowControl)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CShadowControl)((byte)this[0x70] | 1);
}
*(float *)(this + 0x440) = local_28;
*(float *)(this + 0x444) = local_24;
*(float *)(this + 0x448) = local_20;
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.