L L4D2node

CSendProxyRecipients::SetOnly

0x00820440 · 368 bytes · __thiscall

_ZN20CSendProxyRecipients7SetOnlyEi

Decompiled

undefined (2 params)

/* CSendProxyRecipients::SetOnly(int) */

void __thiscall CSendProxyRecipients::SetOnly(CSendProxyRecipients *this,int param_1)

{
  byte *pbVar1;
  uint uVar2;
  int iVar3;
  char cVar4;
  CBasePlayer *this_00;
  int *piVar5;
  byte *pbVar6;
  int iVar7;
  undefined *puVar8;
  
  if (this != (CSendProxyRecipients *)0x0) {
    *(undefined4 *)this = 0;
  }
  *(uint *)this = *(uint *)this | 1 << ((byte)param_1 & 0x1f);
  pbVar1 = *(byte **)(gpGlobals + 0x58);
  if (param_1 + 1U < 0x800) {
    if (pbVar1 == (byte *)0x0) {
      return;
    }
    pbVar6 = pbVar1 + (param_1 + 1U) * 0x10;
    if ((pbVar1[(param_1 + 1U) * 0x10] & 2) == 0) goto LAB_0082048f;
  }
  else if (pbVar1 == (byte *)0x0) {
    return;
  }
  pbVar6 = pbVar1;
  if ((*pbVar1 & 2) != 0) {
    return;
  }
LAB_0082048f:
  piVar5 = *(int **)(pbVar6 + 0xc);
  if (((piVar5 != (int *)0x0) &&
      (this_00 = (CBasePlayer *)(**(code **)(*piVar5 + 0x18))(piVar5), this_00 != (CBasePlayer *)0x0
      )) && (cVar4 = (**(code **)(*(int *)this_00 + 0x16c))(this_00), cVar4 != '\0')) {
    cVar4 = CBasePlayer::IsSplitScreenPlayer(this_00);
    if (cVar4 == '\0') {
      piVar5 = (int *)CBasePlayer::GetSplitScreenPlayers(this_00);
      if (0 < piVar5[3]) {
        iVar7 = 0;
        do {
          while (((uVar2 = *(uint *)(*piVar5 + iVar7 * 4), uVar2 != 0xffffffff &&
                  (puVar8 = g_pEntityList + (uVar2 & 0xfff) * 0x10,
                  puVar8 != (undefined *)0xfffffffc)) &&
                 ((*(uint *)(puVar8 + 8) == uVar2 >> 0xc && (*(int *)(puVar8 + 4) != 0))))) {
            iVar3 = *(int *)(*(int *)(puVar8 + 4) + 0x30);
            if (iVar3 == 0) {
              *(uint *)this = *(uint *)this | 0x80000000;
            }
            else {
              *(uint *)this =
                   *(uint *)this |
                   1 << ((char)(iVar3 - *(int *)(gpGlobals + 0x58) >> 4) - 1U & 0x1f);
            }
            iVar7 = iVar7 + 1;
            if (piVar5[3] <= iVar7) {
              return;
            }
          }
          iVar7 = iVar7 + 1;
        } while (iVar7 < piVar5[3]);
      }
    }
    else {
      iVar7 = CBasePlayer::GetSplitScreenPlayerOwner(this_00);
      if (iVar7 != 0) {
        iVar7 = CBasePlayer::GetSplitScreenPlayerOwner(this_00);
        if (*(int *)(iVar7 + 0x30) == 0) {
          *(uint *)this = *(uint *)this | 0x80000000;
        }
        else {
          *(uint *)this =
               *(uint *)this |
               1 << ((char)(*(int *)(iVar7 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4) - 1U & 0x1f);
        }
        return;
      }
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)