L L4D2node

SendPropStringT

0x008203b0 · 76 bytes · __cdecl

_Z15SendPropStringTPcii

Decompiled

undefined (3 params)

/* SendPropStringT(char*, int, int) */

char * SendPropStringT(char *param_1,int param_2,int param_3)

{
  SendPropString(param_1,param_2,param_3,0x200,
                 (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,0xd0);
  return param_1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)