L L4D2node

ScratchPad_DrawEntityToScratchPad

0x0081fbd0 · 694 bytes · __cdecl

_Z33ScratchPad_DrawEntityToScratchPadP13IScratchPad3DmP11CBaseEntityRK6Vector

Decompiled

undefined (4 params)

/* ScratchPad_DrawEntityToScratchPad(IScratchPad3D*, unsigned long, CBaseEntity*, Vector const&) */

void ScratchPad_DrawEntityToScratchPad
               (IScratchPad3D *param_1,ulong param_2,CBaseEntity *param_3,Vector *param_4)

{
  int iVar1;
  undefined1 *puVar2;
  int in_GS_OFFSET;
  float local_470;
  float local_46c;
  float local_468;
  float local_464;
  float local_460;
  float local_45c;
  undefined4 local_458;
  undefined4 local_454;
  undefined4 local_450;
  undefined4 local_44c;
  undefined1 local_448;
  undefined1 local_447;
  float local_444;
  float local_440;
  float local_43c;
  undefined1 local_438;
  undefined4 local_434;
  undefined4 local_430;
  undefined4 local_42c;
  undefined1 local_428;
  undefined4 local_424;
  char local_420 [512];
  char local_220 [512];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  CCollisionProperty::CollisionAABBToWorldAABB
            ((CCollisionProperty *)(param_3 + 0x194),(Vector *)(param_3 + 0x19c),
             (Vector *)(param_3 + 0x1a8),(Vector *)&local_470,(Vector *)&local_464);
  (**(code **)(*(int *)param_1 + 0x30))(param_1,(Vector *)&local_470,(Vector *)&local_464,param_4);
  local_420[0] = '\0';
  if ((param_2 & 0x10) == 0) {
    if ((param_2 & 8) == 0) goto LAB_0081fc70;
LAB_0081fd0c:
    puVar2 = &DAT_00d539c2;
    if (*(undefined1 **)(param_3 + 0x7c) != (undefined1 *)0x0) {
      puVar2 = *(undefined1 **)(param_3 + 0x7c);
    }
    V_snprintf(local_220,0x200,"class: %s",puVar2);
    V_strncat(local_420,local_220,0x200,-1);
  }
  else {
    if (*(int *)(param_3 + 0x30) == 0) {
      iVar1 = 0;
    }
    else {
      iVar1 = *(int *)(param_3 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
    }
    V_snprintf(local_220,0x200,"edict: %d",iVar1);
    V_strncat(local_420,local_220,0x200,-1);
    if ((param_2 & 8) != 0) {
      if (local_420[0] != '\0') {
        V_strncat(local_420,", ",0x200,-1);
      }
      goto LAB_0081fd0c;
    }
  }
  if (local_420[0] != '\0') {
    local_458 = 0x3f800000;
    local_448 = 1;
    local_447 = 1;
    local_438 = 1;
    local_428 = 1;
    local_454 = 0x3f800000;
    local_450 = 0x3f800000;
    local_44c = 0x3f800000;
    local_440 = (local_460 + local_46c) * 0.5;
    local_43c = (local_45c + local_468) * 0.5;
    local_434 = 0;
    local_444 = (local_464 + local_470) * 0.5;
    local_430 = 0;
    local_42c = 0;
    local_424 = 0x40000000;
    (**(code **)(*(int *)param_1 + 0x34))(param_1,local_420,&local_458);
  }
LAB_0081fc70:
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)