CChoreoStringPool::GetString
0x0081a270 · 90 bytes · __thiscall
_ZN17CChoreoStringPool9GetStringEsPci
Decompiled
undefined (4 params)
/* CChoreoStringPool::GetString(short, char*, int) */
undefined4 __thiscall
CChoreoStringPool::GetString(CChoreoStringPool *this,short param_1,char *param_2,int param_3)
{
char *pcVar1;
pcVar1 = (char *)(**(code **)(*scenefilecache + 0x24))(scenefilecache,(int)param_1);
if (pcVar1 != (char *)0x0) {
V_strncpy(param_2,pcVar1,param_3);
return 1;
}
V_strncpy(param_2,"",param_3);
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.