CInstancedSceneEntity::DispatchStartMoveTo
0x00819e10 · 5 bytes · __cdecl
_ZN21CInstancedSceneEntity19DispatchStartMoveToEP12CChoreoSceneP9CBaseFlexP11CBaseEntityP12CChoreoEvent
Decompiled
undefined (4 params)
/* CInstancedSceneEntity::DispatchStartMoveTo(CChoreoScene*, CBaseFlex*, CBaseEntity*,
CChoreoEvent*) */
void CInstancedSceneEntity::DispatchStartMoveTo
(CChoreoScene *param_1,CBaseFlex *param_2,CBaseEntity *param_3,CChoreoEvent *param_4)
{
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.