CSceneListManager::Activate
0x00818610 · 503 bytes · __thiscall
_ZN17CSceneListManager8ActivateEv
Decompiled
undefined (1 param)
/* CSceneListManager::Activate() */
void __thiscall CSceneListManager::Activate(CSceneListManager *this)
{
uint uVar1;
int iVar2;
uint *puVar3;
undefined4 uVar4;
int *piVar5;
CSceneEntity *this_00;
CSceneListManager *this_01;
undefined *puVar6;
undefined1 *puVar7;
CSceneListManager *pCVar8;
int iVar9;
undefined1 *puVar10;
iVar9 = 0;
CBaseEntity::Activate((CBaseEntity *)this);
pCVar8 = this + 0x494;
if (*(int *)(gpGlobals + 0x48) != 1) {
do {
while (*(char **)(pCVar8 + -0x40) != (char *)0x0) {
piVar5 = (int *)CGlobalEntityList::FindEntityByName
((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,
*(char **)(pCVar8 + -0x40),(CBaseEntity *)0x0,(CBaseEntity *)0x0,
(CBaseEntity *)0x0,(IEntityFindFilter *)0x0);
if (piVar5 == (int *)0x0) {
*(uint *)pCVar8 = 0xffffffff;
LAB_0081867f:
puVar10 = &DAT_00d539c2;
if (*(undefined1 **)(pCVar8 + -0x40) != (undefined1 *)0x0) {
puVar10 = *(undefined1 **)(pCVar8 + -0x40);
}
puVar7 = &DAT_00d539c2;
if (*(undefined1 **)(this + 0x7c) != (undefined1 *)0x0) {
puVar7 = *(undefined1 **)(this + 0x7c);
}
uVar4 = CBaseEntity::GetDebugName((CBaseEntity *)this);
Warning("%s(%s) could not find scene %d, named %s\n",uVar4,puVar7,iVar9,puVar10);
break;
}
puVar3 = (uint *)(**(code **)(*piVar5 + 0xc))(piVar5);
uVar1 = *puVar3;
*(uint *)pCVar8 = uVar1;
if ((((uVar1 == 0xffffffff) ||
(puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc))
|| (*(uint *)(puVar6 + 8) != uVar1 >> 0xc)) ||
(iVar2 = *(int *)(puVar6 + 4), iVar2 == 0)) goto LAB_0081867f;
this_00 = (CSceneEntity *)
__dynamic_cast(iVar2,&CBaseEntity::typeinfo,&CSceneEntity::typeinfo,0);
if (this_00 == (CSceneEntity *)0x0) {
this_01 = (CSceneListManager *)__dynamic_cast(iVar2,&CBaseEntity::typeinfo,&typeinfo,0);
if (this_01 == (CSceneListManager *)0x0) {
puVar10 = &DAT_00d539c2;
if (*(undefined1 **)(pCVar8 + -0x40) != (undefined1 *)0x0) {
puVar10 = *(undefined1 **)(pCVar8 + -0x40);
}
puVar7 = &DAT_00d539c2;
if (*(undefined1 **)(this + 0x7c) != (undefined1 *)0x0) {
puVar7 = *(undefined1 **)(this + 0x7c);
}
uVar4 = CBaseEntity::GetDebugName((CBaseEntity *)this);
Warning("%s(%s) found an entity that wasn\'t a logic_choreographed_scene or logic_scene_list_manager in slot %d, named %s\n"
,uVar4,puVar7,iVar9,puVar10);
*(uint *)pCVar8 = 0xffffffff;
}
else {
AddListManager(this_01,this);
}
break;
}
iVar9 = iVar9 + 1;
pCVar8 = pCVar8 + 4;
CSceneEntity::AddListManager(this_00,this);
if (iVar9 == 0x10) {
return;
}
}
iVar9 = iVar9 + 1;
pCVar8 = pCVar8 + 4;
} while (iVar9 != 0x10);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.