L L4D2node

CSceneManager::OnClientActive

0x008162b0 · 603 bytes · __cdecl

_ZN13CSceneManager14OnClientActiveEP11CBasePlayer

Decompiled

undefined (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CSceneManager::OnClientActive(CBasePlayer*) */

void CSceneManager::OnClientActive(CBasePlayer *param_1)

{
  uint uVar1;
  int *piVar2;
  code *pcVar3;
  int iVar4;
  undefined *puVar5;
  uint *puVar6;
  float *pfVar7;
  float *pfVar8;
  int iVar9;
  float afStack_b8 [9];
  int local_94;
  int local_90;
  undefined **local_80 [8];
  undefined4 local_60;
  uint *local_5c;
  undefined4 local_58;
  uint local_54;
  undefined4 local_50;
  undefined4 local_4c;
  undefined4 local_48;
  float local_44;
  undefined4 local_40;
  undefined1 local_3c;
  undefined1 local_3b;
  undefined1 local_3a;
  undefined4 local_38;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  undefined2 local_20;
  
  iVar9 = 0;
  local_90 = 0;
  local_94 = *(int *)(param_1 + 0x460);
  pfVar8 = afStack_b8 + 3;
  if (0 < local_94) {
    do {
      puVar6 = (uint *)(*(int *)(param_1 + 0x454) + iVar9);
      uVar1 = *puVar6;
      pfVar7 = pfVar8;
      if ((((uVar1 != 0xffffffff) &&
           (puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
          (*(uint *)(puVar5 + 8) == uVar1 >> 0xc)) &&
         ((piVar2 = *(int **)(puVar5 + 4), piVar2 != (int *)0x0 &&
          (ABS((float)puVar6[0x22] * 1000.0) <= 4096.0)))) {
        iVar4 = *piVar2;
        pfVar8[1] = (float)piVar2;
        *pfVar8 = (float)&local_60;
        pcVar3 = *(code **)(iVar4 + 0x28c);
        pfVar8[-1] = 1.1882445e-38;
        (*pcVar3)();
        pfVar8[-1] = (float)local_80;
        pfVar8[-2] = 1.1882464e-38;
        CRecipientFilter::CRecipientFilter((CRecipientFilter *)pfVar8[-1]);
        local_80[0] = &PTR__CPASFilter_00bfaf28;
        *pfVar8 = (float)&local_60;
        pfVar8[-1] = (float)local_80;
                    /* try { // try from 0081638e to 00816392 has its CatchHandler @ 00816515 */
        pfVar8[-2] = 1.18825e-38;
        CRecipientFilter::AddRecipientsByPAS((CRecipientFilter *)pfVar8[-1],(Vector *)*pfVar8);
        local_80[0] = &PTR__CPASAttenuationFilter_00c08ec8;
        iVar4 = *piVar2;
        *pfVar8 = (float)piVar2;
        pfVar8[-1] = (float)&local_60;
                    /* try { // try from 008163a6 to 008163c5 has its CatchHandler @ 00816540 */
        pcVar3 = *(code **)(iVar4 + 0x28c);
        pfVar8[-2] = 1.1882535e-38;
        (*pcVar3)();
        pfVar7 = pfVar8 + -2;
        *pfVar8 = 0.8;
        pfVar8[-1] = (float)&local_60;
        pfVar8[-2] = (float)local_80;
        pfVar8[-3] = 1.1882571e-38;
        CPASAttenuationFilter::Filter
                  ((CPASAttenuationFilter *)pfVar8[-2],(Vector *)pfVar8[-1],*pfVar8);
        local_20 = 0xffff;
        local_5c = puVar6 + 1;
        local_58 = 0x3f800000;
        local_50 = 0;
        local_4c = 100;
        local_48 = 0;
        local_40 = 0;
        local_3c = 1;
        local_3b = 0;
        local_3a = 0;
        local_38 = 0xffffffff;
        local_34 = 0;
        local_30 = 0;
        local_2c = 0;
        local_28 = 0;
        local_24 = 0;
        local_60 = 2;
        local_54 = puVar6[0x21];
        local_44 = *(float *)(gpGlobals + 0xc) - (float)puVar6[0x22];
        uVar1 = *puVar6;
        if ((uVar1 == 0xffffffff) ||
           ((puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 == (undefined *)0xfffffffc ||
            (*(uint *)(puVar5 + 8) != uVar1 >> 0xc)))) {
          iVar4 = _DAT_00000030;
          if (_DAT_00000030 == 0) goto LAB_008164f8;
LAB_0081648f:
          iVar4 = iVar4 - *(int *)(gpGlobals + 0x58) >> 4;
        }
        else {
          iVar4 = *(int *)(*(int *)(puVar5 + 4) + 0x30);
          if (iVar4 != 0) goto LAB_0081648f;
LAB_008164f8:
          iVar4 = 0;
        }
        pfVar8[-1] = (float)iVar4;
        *pfVar8 = (float)&local_60;
        pfVar8[-2] = (float)local_80;
                    /* try { // try from 008164a6 to 008164aa has its CatchHandler @ 0081652a */
        pfVar8[-3] = 1.1882892e-38;
        CBaseEntity::EmitSound
                  ((IRecipientFilter *)pfVar8[-2],(int)pfVar8[-1],(EmitSound_t *)*pfVar8);
        local_28 = 0;
        pfVar8[-2] = (float)&local_34;
        pfVar8[-3] = 1.1882917e-38;
        CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)pfVar8[-2]);
        pfVar8[-2] = (float)&local_34;
        local_24 = local_34;
        pfVar8[-3] = 1.1882937e-38;
        CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)pfVar8[-2]);
        local_80[0] = &PTR__CPASFilter_00bfaf28;
        pfVar8[-2] = (float)local_80;
        pfVar8[-3] = 1.1882962e-38;
        CRecipientFilter::~CRecipientFilter((CRecipientFilter *)pfVar8[-2]);
      }
      local_90 = local_90 + 1;
      iVar9 = iVar9 + 0x8c;
      pfVar8 = pfVar7;
    } while (local_90 != local_94);
  }
  *(undefined4 *)(param_1 + 0x460) = 0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)