CSceneEntity::ClearActivatorTargets
0x00815b30 · 957 bytes · __thiscall
_ZN12CSceneEntity21ClearActivatorTargetsEv
Decompiled
undefined (1 param)
/* CSceneEntity::ClearActivatorTargets() */
void __thiscall CSceneEntity::ClearActivatorTargets(CSceneEntity *this)
{
CBaseEdict *pCVar1;
int iVar2;
char *pcVar3;
pcVar3 = "";
if (*(char **)(this + 0x454) != (char *)0x0) {
pcVar3 = *(char **)(this + 0x454);
}
iVar2 = _V_stricmp(pcVar3,"!activator");
if (iVar2 == 0) {
*(undefined4 *)(this + 0x4d0) = 0;
CUtlMemory<CHandle<CBaseFlex>,int>::Purge((CUtlMemory<CHandle<CBaseFlex>,int> *)(this + 0x4c4));
*(undefined4 *)(this + 0x4d4) = *(undefined4 *)(this + 0x4c4);
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
*(undefined4 *)(this + 0x474) = 0xffffffff;
}
pcVar3 = "";
if (*(char **)(this + 0x458) != (char *)0x0) {
pcVar3 = *(char **)(this + 0x458);
}
iVar2 = _V_stricmp(pcVar3,"!activator");
if (iVar2 == 0) {
*(undefined4 *)(this + 0x4d0) = 0;
CUtlMemory<CHandle<CBaseFlex>,int>::Purge((CUtlMemory<CHandle<CBaseFlex>,int> *)(this + 0x4c4));
*(undefined4 *)(this + 0x4d4) = *(undefined4 *)(this + 0x4c4);
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
*(undefined4 *)(this + 0x478) = 0xffffffff;
}
pcVar3 = "";
if (*(char **)(this + 0x45c) != (char *)0x0) {
pcVar3 = *(char **)(this + 0x45c);
}
iVar2 = _V_stricmp(pcVar3,"!activator");
if (iVar2 == 0) {
*(undefined4 *)(this + 0x4d0) = 0;
CUtlMemory<CHandle<CBaseFlex>,int>::Purge((CUtlMemory<CHandle<CBaseFlex>,int> *)(this + 0x4c4));
*(undefined4 *)(this + 0x4d4) = *(undefined4 *)(this + 0x4c4);
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
*(undefined4 *)(this + 0x47c) = 0xffffffff;
}
pcVar3 = "";
if (*(char **)(this + 0x460) != (char *)0x0) {
pcVar3 = *(char **)(this + 0x460);
}
iVar2 = _V_stricmp(pcVar3,"!activator");
if (iVar2 == 0) {
*(undefined4 *)(this + 0x4d0) = 0;
CUtlMemory<CHandle<CBaseFlex>,int>::Purge((CUtlMemory<CHandle<CBaseFlex>,int> *)(this + 0x4c4));
*(undefined4 *)(this + 0x4d4) = *(undefined4 *)(this + 0x4c4);
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
*(undefined4 *)(this + 0x480) = 0xffffffff;
}
pcVar3 = "";
if (*(char **)(this + 0x464) != (char *)0x0) {
pcVar3 = *(char **)(this + 0x464);
}
iVar2 = _V_stricmp(pcVar3,"!activator");
if (iVar2 == 0) {
*(undefined4 *)(this + 0x4d0) = 0;
CUtlMemory<CHandle<CBaseFlex>,int>::Purge((CUtlMemory<CHandle<CBaseFlex>,int> *)(this + 0x4c4));
*(undefined4 *)(this + 0x4d4) = *(undefined4 *)(this + 0x4c4);
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
*(undefined4 *)(this + 0x484) = 0xffffffff;
}
pcVar3 = "";
if (*(char **)(this + 0x468) != (char *)0x0) {
pcVar3 = *(char **)(this + 0x468);
}
iVar2 = _V_stricmp(pcVar3,"!activator");
if (iVar2 == 0) {
*(undefined4 *)(this + 0x4d0) = 0;
CUtlMemory<CHandle<CBaseFlex>,int>::Purge((CUtlMemory<CHandle<CBaseFlex>,int> *)(this + 0x4c4));
*(undefined4 *)(this + 0x4d4) = *(undefined4 *)(this + 0x4c4);
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
*(undefined4 *)(this + 0x488) = 0xffffffff;
}
pcVar3 = "";
if (*(char **)(this + 0x46c) != (char *)0x0) {
pcVar3 = *(char **)(this + 0x46c);
}
iVar2 = _V_stricmp(pcVar3,"!activator");
if (iVar2 == 0) {
*(undefined4 *)(this + 0x4d0) = 0;
CUtlMemory<CHandle<CBaseFlex>,int>::Purge((CUtlMemory<CHandle<CBaseFlex>,int> *)(this + 0x4c4));
*(undefined4 *)(this + 0x4d4) = *(undefined4 *)(this + 0x4c4);
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
*(undefined4 *)(this + 0x48c) = 0xffffffff;
}
pcVar3 = "";
if (*(char **)(this + 0x470) != (char *)0x0) {
pcVar3 = *(char **)(this + 0x470);
}
iVar2 = _V_stricmp(pcVar3,"!activator");
if (iVar2 != 0) {
return;
}
*(undefined4 *)(this + 0x4d0) = 0;
CUtlMemory<CHandle<CBaseFlex>,int>::Purge((CUtlMemory<CHandle<CBaseFlex>,int> *)(this + 0x4c4));
*(undefined4 *)(this + 0x4d4) = *(undefined4 *)(this + 0x4c4);
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
*(undefined4 *)(this + 0x490) = 0xffffffff;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.