CSceneEntity::PrefetchSpeakEventSounds
0x008159b0 · 362 bytes · __thiscall
_ZN12CSceneEntity24PrefetchSpeakEventSoundsER15CUtlSymbolTableR10CUtlRBTreeINS_17SpeakEventSound_tEtPFbRKS3_S5_E10CUtlMemoryI15UtlRBTreeNode_tIS3_tEtEE
Decompiled
undefined (3 params)
/* CSceneEntity::PrefetchSpeakEventSounds(CUtlSymbolTable&,
CUtlRBTree<CSceneEntity::SpeakEventSound_t, unsigned short, bool
(*)(CSceneEntity::SpeakEventSound_t const&, CSceneEntity::SpeakEventSound_t const&),
CUtlMemory<UtlRBTreeNode_t<CSceneEntity::SpeakEventSound_t, unsigned short>, unsigned short> >&)
*/
void __thiscall
CSceneEntity::PrefetchSpeakEventSounds
(CSceneEntity *this,CUtlSymbolTable *param_1,CUtlRBTree *param_2)
{
short sVar1;
ushort *puVar2;
int iVar3;
char *pcVar4;
uint uVar5;
ushort uVar6;
undefined2 local_1e [7];
uVar6 = *(ushort *)(param_2 + 0x10);
do {
if ((CUtlRBTree<CSceneEntity::SpeakEventSound_t,unsigned_short,bool(*)(CSceneEntity::SpeakEventSound_t_const&,CSceneEntity::SpeakEventSound_t_const&),CUtlMemory<UtlRBTreeNode_t<CSceneEntity::SpeakEventSound_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel == '\0') &&
(iVar3 = __cxa_guard_acquire(&CUtlRBTree<CSceneEntity::SpeakEventSound_t,unsigned_short,bool(*)(CSceneEntity::SpeakEventSound_t_const&,CSceneEntity::SpeakEventSound_t_const&),CUtlMemory<UtlRBTreeNode_t<CSceneEntity::SpeakEventSound_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel), iVar3 != 0)) {
CUtlRBTree<CSceneEntity::SpeakEventSound_t,unsigned_short,bool(*)(CSceneEntity::SpeakEventSound_t_const&,CSceneEntity::SpeakEventSound_t_const&),CUtlMemory<UtlRBTreeNode_t<CSceneEntity::SpeakEventSound_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel = -1;
DAT_00f57f2e = 0xffff;
DAT_00f57f30 = 0xffff;
__cxa_guard_release(&CUtlRBTree<CSceneEntity::SpeakEventSound_t,unsigned_short,bool(*)(CSceneEntity::SpeakEventSound_t_const&,CSceneEntity::SpeakEventSound_t_const&),CUtlMemory<UtlRBTreeNode_t<CSceneEntity::SpeakEventSound_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel);
}
sVar1 = CUtlRBTree<CSceneEntity::SpeakEventSound_t,unsigned_short,bool(*)(CSceneEntity::SpeakEventSound_t_const&,CSceneEntity::SpeakEventSound_t_const&),CUtlMemory<UtlRBTreeNode_t<CSceneEntity::SpeakEventSound_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel;
if (uVar6 != 0xffff) {
sVar1 = *(short *)((uint)uVar6 * 0x10 + *(int *)(param_2 + 4));
}
if (sVar1 == -1) {
for (uVar5 = (uint)uVar6; uVar5 != 0xffff; uVar5 = uVar5 & 0xffff) {
local_1e[0] = *(undefined2 *)(uVar5 * 0x10 + *(int *)(param_2 + 4) + 8);
pcVar4 = (char *)CUtlSymbolTable::String(param_1,local_1e);
CBaseEntity::PrefetchScriptSound(pcVar4);
uVar5 = CUtlRBTree<CSceneEntity::SpeakEventSound_t,unsigned_short,bool(*)(CSceneEntity::SpeakEventSound_t_const&,CSceneEntity::SpeakEventSound_t_const&),CUtlMemory<UtlRBTreeNode_t<CSceneEntity::SpeakEventSound_t,unsigned_short>,unsigned_short>>
::NextInorder((CUtlRBTree<CSceneEntity::SpeakEventSound_t,unsigned_short,bool(*)(CSceneEntity::SpeakEventSound_t_const&,CSceneEntity::SpeakEventSound_t_const&),CUtlMemory<UtlRBTreeNode_t<CSceneEntity::SpeakEventSound_t,unsigned_short>,unsigned_short>>
*)param_2,(ushort)uVar5);
}
return;
}
if (CUtlRBTree<CSceneEntity::SpeakEventSound_t,unsigned_short,bool(*)(CSceneEntity::SpeakEventSound_t_const&,CSceneEntity::SpeakEventSound_t_const&),CUtlMemory<UtlRBTreeNode_t<CSceneEntity::SpeakEventSound_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel == '\0') {
iVar3 = __cxa_guard_acquire(&CUtlRBTree<CSceneEntity::SpeakEventSound_t,unsigned_short,bool(*)(CSceneEntity::SpeakEventSound_t_const&,CSceneEntity::SpeakEventSound_t_const&),CUtlMemory<UtlRBTreeNode_t<CSceneEntity::SpeakEventSound_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel);
if (iVar3 != 0) {
DAT_00f57f2e = 0xffff;
CUtlRBTree<CSceneEntity::SpeakEventSound_t,unsigned_short,bool(*)(CSceneEntity::SpeakEventSound_t_const&,CSceneEntity::SpeakEventSound_t_const&),CUtlMemory<UtlRBTreeNode_t<CSceneEntity::SpeakEventSound_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel = -1;
DAT_00f57f30 = 0xffff;
__cxa_guard_release(&CUtlRBTree<CSceneEntity::SpeakEventSound_t,unsigned_short,bool(*)(CSceneEntity::SpeakEventSound_t_const&,CSceneEntity::SpeakEventSound_t_const&),CUtlMemory<UtlRBTreeNode_t<CSceneEntity::SpeakEventSound_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel);
}
if (uVar6 == 0xffff) goto LAB_00815af1;
LAB_00815a06:
puVar2 = (ushort *)((uint)uVar6 * 0x10 + *(int *)(param_2 + 4));
}
else {
if (uVar6 != 0xffff) goto LAB_00815a06;
LAB_00815af1:
puVar2 = (ushort *)
&CUtlRBTree<CSceneEntity::SpeakEventSound_t,unsigned_short,bool(*)(CSceneEntity::SpeakEventSound_t_const&,CSceneEntity::SpeakEventSound_t_const&),CUtlMemory<UtlRBTreeNode_t<CSceneEntity::SpeakEventSound_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel;
}
uVar6 = *puVar2;
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.