L L4D2node

CInstancedSceneEntity::EstimateLength

0x00813be0 · 59 bytes · __thiscall

_ZN21CInstancedSceneEntity14EstimateLengthEv

Decompiled

undefined (1 param)

/* CInstancedSceneEntity::EstimateLength() */

longdouble __thiscall CInstancedSceneEntity::EstimateLength(CInstancedSceneEntity *this)

{
  longdouble lVar1;
  longdouble lVar2;
  
  lVar1 = (longdouble)CSceneEntity::EstimateLength((CSceneEntity *)this);
  lVar2 = (longdouble)(**(code **)(*(int *)this + 0x3f8))(this);
  return (longdouble)((float)lVar2 + (float)lVar1);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)