CInstancedSceneEntity::EstimateLength
0x00813be0 · 59 bytes · __thiscall
_ZN21CInstancedSceneEntity14EstimateLengthEv
Decompiled
undefined (1 param)
/* CInstancedSceneEntity::EstimateLength() */
longdouble __thiscall CInstancedSceneEntity::EstimateLength(CInstancedSceneEntity *this)
{
longdouble lVar1;
longdouble lVar2;
lVar1 = (longdouble)CSceneEntity::EstimateLength((CSceneEntity *)this);
lVar2 = (longdouble)(**(code **)(*(int *)this + 0x3f8))(this);
return (longdouble)((float)lVar2 + (float)lVar1);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.