GetSceneDuration
0x00813b40 · 87 bytes · __cdecl
_Z16GetSceneDurationPKc
Decompiled
undefined (1 param)
/* GetSceneDuration(char const*) */
longdouble GetSceneDuration(char *param_1)
{
char cVar1;
float fVar2;
uint local_1c [6];
cVar1 = (**(code **)(*scenefilecache + 0x1c))(scenefilecache,param_1,local_1c);
fVar2 = 0.0;
if (cVar1 != '\0') {
fVar2 = ((float)(local_1c[0] >> 0x10) * 65536.0 + (float)(local_1c[0] & 0xffff)) * 0.001;
}
return (longdouble)fVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.