CSceneEntity::SetRecipientFilter
0x008132f0 · 73 bytes · __thiscall
_ZN12CSceneEntity18SetRecipientFilterEP16IRecipientFilter
Decompiled
undefined (2 params)
/* CSceneEntity::SetRecipientFilter(IRecipientFilter*) */
void __thiscall CSceneEntity::SetRecipientFilter(CSceneEntity *this,IRecipientFilter *param_1)
{
CRecipientFilter *this_00;
if (param_1 != (IRecipientFilter *)0x0) {
this_00 = ::operator_new(0x20);
/* try { // try from 00813314 to 00813318 has its CatchHandler @ 00813340 */
CRecipientFilter::CRecipientFilter(this_00);
*(CRecipientFilter **)(this + 0x710) = this_00;
CRecipientFilter::CopyFrom(this_00,(CRecipientFilter *)param_1);
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.